Research across ractor, tokio, Erlang/OTP BEAM, Linux CFS, and libuv revealed that tick_all drained the entire mailbox per actor per tick, allowing one hot actor to starve all others on the same worker. - Add `actor_message_budget` to RuntimeConfig (default: 64 msgs/actor/tick) - Modify tick_all to break after budget messages, yielding to next actor - budget=0 restores unlimited (backward compatible) behavior - 3 new fairness tests validating hot-cold actor scenarios - New fairness benchmark group (cold_latency_under_pressure, throughput_by_budget) - Fix RuntimeConfig struct literals across workspace crates Inspired by BEAM's 4000-reduction budget and tokio's 128-op cooperative budget. All 45 tests pass (42 original + 3 new). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Research Synthesis: Competitor Analysis
Frameworks Studied
- Ractor (Rust) — async task-per-actor on tokio
- Tokio (Rust) — work-stealing async runtime
- Erlang/OTP BEAM — reduction-counted preemptive scheduler
- Linux CFS/EEVDF — vruntime fairness, work stealing, adaptive ticks
- libuv/Node.js — single-threaded event loop with phase-based execution
Critical Finding: Swactor Fairness Bug
tick_all in worker.rs drains the ENTIRE mailbox for each actor before moving to the next:
while let Some(msg) = slot.mailbox.pop_front() {
// processes ALL messages for actor A before moving to actor B
}
If actor A has 10,000 queued messages, all other actors on the same worker are completely starved until A finishes. Every other runtime studied prevents this:
- BEAM: 4000 reductions per process, then preempt
- Tokio: 128-256 operation cooperative budget per task
- libuv: Round-robin across handlers; no single handler drains completely
- Linux CFS: vruntime-based fairness; time slices enforced
Ranked Improvement Opportunities
P0: Per-Actor Message Budget (Fairness)
- Impact: Prevents starvation; critical for production workloads
- Effort: Small — modify
tick_allloop inworker.rs - Source: BEAM reductions, tokio coop budget
- Design: Process up to N messages per actor per tick, configurable via RuntimeConfig
P1: Improved Benchmarks
- Impact: Can't improve what you can't measure
- Effort: Medium — new benchmark scenarios
- Source: Ractor benchmarks, tokio benchmarks
- New scenarios needed:
- Fairness: imbalanced load (1 hot actor + 99 cold actors)
- Message size sensitivity (8B, 64B, 256B, 1KB)
- Contention: many-to-one fanin
- Latency percentiles (p50, p99, p999)
- Cross-worker vs same-worker message delivery
P2: Better Testing Coverage
- Impact: Catches regressions, validates fairness guarantees
- Effort: Medium
- Source: BEAM testing patterns, tokio Loom
- New tests needed:
- Fairness: hot actor doesn't starve cold actors
- Backpressure: tiny buffer under load
- Concurrent spawn+send races
- Multi-threaded delivery guarantees
P3: Adaptive Backoff with Thread Parking
- Impact: Better latency under varying load; power savings
- Effort: Medium — modify
runloop inworker.rs - Source: Tokio parker, Linux NO_HZ
- Design: Replace spinning with condvar-based parking; use notification to wake
P4: Work Stealing (Future)
- Impact: Dynamic load balancing
- Effort: Large — significant architectural change
- Source: Tokio steal-half, BEAM migration plans
- Note: Would require stealing actors between workers, which changes ownership
Key Design Comparisons
| Dimension | Swactor | Ractor | Tokio | BEAM |
|---|---|---|---|---|
| Scheduling | Sync tick | Async task-per-actor | Work-stealing | Reduction preemption |
| Fairness | None (drain all) | N/A (1 task = 1 actor) | Coop budget (128) | 4000 reductions |
| Backpressure | Bounded crossbeam ring | None (unbounded) | Bounded MPSC | Off-heap mailbox |
| Work stealing | None | Tokio handles it | Steal-half, N/2 searchers | Steal + migrate |
| Panic handling | catch_unwind + poison | AssertUnwindSafe + supervisor | N/A | Process isolation |
| Message passing | Box downcast | Box downcast | Typed channels | Term copying |
Ractor Bug History Lessons
- Destructive
get_children()— snapshot methods must not mutate state - OutputPort silent drops — bounded channels need explicit backpressure, not silent overflow
- Remote actor latency regression — cross-runtime messaging needs careful ordering
- Memory bloat per actor — each channel/structure per actor adds up at scale
Tokio Patterns to Adopt
- LIFO slot for same-worker sends (cache locality)
- Searcher count limiting (N/2 max) for cross-worker stealing
- Steal-half strategy (amortize overhead)
- Global queue interval checking (reduce contention)
- Loom-style testing for lock-free code
- Single allocation per actor context (hot/cold layout)