Add watch/unwatch API to the actor system so actors can monitor each other's liveness. When a watched actor dies (panic or stop), watchers receive an ActorExited notification via on_actor_exit(). - ExitReason enum (Stopped, Panicked, NodeDown) and ActorExited struct - ContextInner::watch()/unwatch() + Ctx typed wrappers - ActorInterface::on_actor_exit() default method (system message fallback) - WatchRegistry in worker with bidirectional tracking - Death notification dispatch as phase 5b in tick_once - Runtime-level watch for external callers - 10 behavioral tests in tests/watch_api.rs - Design documents for OS features in docs/os-design/ Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
321 lines
11 KiB
Markdown
321 lines
11 KiB
Markdown
# Cluster-Wide Registry — Distributed Naming
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## Problem
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Actors can only be found by their `ActorAddress` (a random 32-byte ID). The local `AddressMap` maps addresses to workers on a single node. The Kademlia directory maps addresses to `NodeId`. But neither provides **human-readable naming** or **re-discovery after churn**.
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When a node dies and an actor is re-spawned elsewhere, it gets a new `ActorAddress`. Without a name-based registry, every actor that communicated with it needs manual reconfiguration. This doesn't work for churning infrastructure.
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## Design
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### Approach: Gossip-Propagated LWW-Register CRDT
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Each name binding is a **Last-Writer-Wins Register** — the most recent write (by timestamp) wins. This matches SWIM's eventual-consistency model and reuses the existing gossip piggyback mechanism.
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**Why not Raft/consensus?**
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- Overkill for name resolution. Names don't need linearizability — eventual consistency is fine.
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- SWIM already solves dissemination. We piggyback registry updates on existing protocol messages for free.
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- Consensus requires a stable quorum, which conflicts with the "nodes pop in and out" use case.
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**Why not extend Kademlia?**
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- Kademlia maps `ActorAddress -> NodeId`. Names are a different key space (`String -> ActorAddress`).
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- Kademlia lookups are multi-hop (iterative). Registry lookups should be local (every node has a full replica).
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- The registry is small (hundreds to low-thousands of names). Full replication is cheap.
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### Types
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```rust
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// crates/distribution/src/registry.rs
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/// A single name binding in the cluster registry.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct RegistryEntry {
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/// Human-readable name (e.g. "worker-pool", "metrics-collector").
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pub name: String,
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/// The actor address this name resolves to.
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pub actor_addr: ActorAddress,
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/// The node that owns this binding.
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pub node_id: NodeId,
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/// Logical timestamp for LWW conflict resolution.
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pub timestamp: u64,
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/// Generation — incremented on re-registration of the same name.
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pub generation: u64,
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/// Tombstone — true means the name has been unregistered.
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pub tombstone: bool,
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}
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/// Events emitted by the registry for subscribers.
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#[derive(Debug, Clone)]
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pub enum RegistryEvent {
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/// A name was registered or updated.
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Registered {
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name: String,
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actor_addr: ActorAddress,
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node_id: NodeId,
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},
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/// A name was unregistered (tombstoned).
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Unregistered {
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name: String,
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previous_addr: ActorAddress,
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},
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}
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/// The local replica of the cluster-wide registry.
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pub struct ClusterRegistry {
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/// Current state: name -> latest entry.
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entries: HashMap<String, RegistryEntry>,
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/// Pending entries to propagate via gossip (not yet disseminated to all).
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pending: VecDeque<RegistryEntry>,
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/// Logical clock for this node.
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clock: u64,
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/// Recent events for subscribers.
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events: VecDeque<RegistryEvent>,
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/// Max events to buffer.
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max_events: usize,
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}
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```
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### CRDT Merge Rule
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```rust
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impl ClusterRegistry {
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/// Merge a remote entry. Returns true if the local state changed.
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pub fn merge(&mut self, remote: RegistryEntry) -> bool {
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match self.entries.get(&remote.name) {
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Some(local) => {
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// LWW: higher timestamp wins.
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// Tie-break: higher generation, then higher node_id (deterministic).
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let dominated = remote.timestamp > local.timestamp
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|| (remote.timestamp == local.timestamp
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&& remote.generation > local.generation)
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|| (remote.timestamp == local.timestamp
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&& remote.generation == local.generation
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&& remote.node_id.0 > local.node_id.0);
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if dominated {
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self.apply(remote);
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true
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} else {
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false
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}
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}
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None => {
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self.apply(remote);
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true
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}
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}
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}
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fn apply(&mut self, entry: RegistryEntry) {
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let event = if entry.tombstone {
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let prev = self.entries.get(&entry.name)
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.map(|e| e.actor_addr);
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RegistryEvent::Unregistered {
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name: entry.name.clone(),
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previous_addr: prev.unwrap_or_default(),
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}
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} else {
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RegistryEvent::Registered {
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name: entry.name.clone(),
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actor_addr: entry.actor_addr,
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node_id: entry.node_id,
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}
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};
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self.events.push_back(event);
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if self.events.len() > self.max_events {
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self.events.pop_front();
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}
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self.entries.insert(entry.name.clone(), entry);
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}
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}
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```
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### API
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On `DistributedNode`:
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```rust
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// crates/distribution/src/node.rs
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impl DistributedNode {
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/// Register a name -> actor binding on this node.
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/// The binding is propagated to all cluster members via gossip.
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pub fn register_name(&mut self, name: &str, actor_addr: ActorAddress) {
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self.registry.clock += 1;
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let entry = RegistryEntry {
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name: name.to_string(),
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actor_addr,
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node_id: self.node_id(),
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timestamp: self.registry.clock,
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generation: self.registry.next_generation(name),
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tombstone: false,
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};
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self.registry.merge(entry.clone());
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self.registry.pending.push_back(entry);
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}
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/// Remove a name binding. Propagated as a tombstone.
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pub fn unregister_name(&mut self, name: &str) {
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self.registry.clock += 1;
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let actor_addr = self.registry.entries.get(name)
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.map(|e| e.actor_addr)
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.unwrap_or_default();
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let entry = RegistryEntry {
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name: name.to_string(),
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actor_addr,
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node_id: self.node_id(),
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timestamp: self.registry.clock,
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generation: 0,
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tombstone: true,
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};
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self.registry.merge(entry.clone());
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self.registry.pending.push_back(entry);
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}
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/// Resolve a name to an actor address (local replica, eventually consistent).
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pub fn resolve_name(&self, name: &str) -> Option<(ActorAddress, NodeId)> {
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self.registry.entries.get(name)
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.filter(|e| !e.tombstone)
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.map(|e| (e.actor_addr, e.node_id))
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}
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/// Drain buffered registry events (for subscribers).
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pub fn registry_events(&mut self) -> Vec<RegistryEvent> {
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self.registry.events.drain(..).collect()
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}
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}
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```
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On `Ctx` (actor-level, requires distribution feature):
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```rust
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// src/actor.rs — requires ContextInner extensions
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impl Ctx<'_> {
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/// Register this actor under a name in the cluster registry.
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pub fn register_as(&self, name: &str) {
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self.inner.register_name(self.self_addr, name);
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}
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/// Resolve a name to an actor address.
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pub fn resolve_name(&self, name: &str) -> Option<ActorAddress> {
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self.inner.resolve_name(name)
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}
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}
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```
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The `ContextInner` trait gains two new methods:
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```rust
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pub trait ContextInner {
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// ... existing methods ...
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fn register_name(&self, addr: ActorAddress, name: &str) { /* default no-op */ }
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fn resolve_name(&self, name: &str) -> Option<ActorAddress> { None }
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}
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```
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Default implementations return `None` / no-op so that non-distributed runtimes don't break.
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### Gossip Propagation
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Registry entries are piggybacked on SWIM protocol messages, reusing the existing dissemination mechanism.
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Currently, `crates/distribution/src/swim/dissemination.rs` encodes membership updates into the piggyback payload:
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```
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piggyback bytes = bincode(Vec<MembershipUpdate>)
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```
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Extended format:
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```
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piggyback bytes = bincode(PiggybackPayload {
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membership: Vec<MembershipUpdate>,
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registry: Vec<RegistryEntry>, // NEW
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})
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```
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```rust
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// crates/distribution/src/swim/dissemination.rs
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#[derive(Serialize, Deserialize)]
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struct PiggybackPayload {
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membership: Vec<MembershipUpdate>,
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registry: Vec<RegistryEntry>,
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}
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```
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The dissemination buffer manages registry entries the same way as membership updates:
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- Each entry has a dissemination count (how many times it's been piggybacked).
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- After `log2(N) + 1` disseminations (where N = cluster size), the entry is retired.
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- Piggyback space is shared: membership updates take priority, registry entries fill remaining space.
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### Node Death Handling
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When SWIM marks a node as `Dead`:
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```rust
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fn handle_membership_change(&mut self, node_id: NodeId, state: MemberState) {
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if state == MemberState::Dead {
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// ... existing cleanup ...
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// NEW: tombstone all registry entries owned by the dead node
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let to_tombstone: Vec<String> = self.registry.entries.iter()
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.filter(|(_, e)| e.node_id == node_id && !e.tombstone)
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.map(|(name, _)| name.clone())
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.collect();
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for name in to_tombstone {
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self.registry.clock += 1;
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let entry = RegistryEntry {
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name: name.clone(),
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tombstone: true,
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timestamp: self.registry.clock,
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// ... fill from existing entry ...
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};
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self.registry.merge(entry.clone());
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self.registry.pending.push_back(entry);
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}
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}
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}
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```
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### Interaction with Actor Watching
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The registry and watching system compose naturally:
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1. Actor A resolves name "service-X" → gets address B on Node 2.
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2. Actor A calls `ctx.watch(B)`.
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3. Node 2 dies. Actor A receives `ActorExited { addr: B, reason: NodeDown }`.
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4. A supervisor re-spawns "service-X" on Node 3 → new address C.
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5. The supervisor calls `register_name("service-X", C)`.
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6. Gossip propagates the update.
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7. Actor A (or anyone) calls `resolve_name("service-X")` → gets address C.
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8. Actor A calls `ctx.watch(C)` to resume monitoring.
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### Tombstone Garbage Collection
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Tombstones accumulate over time. GC strategy:
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- Tombstones older than `tombstone_ttl` (default: 1 hour of logical clock ticks) are eligible for removal.
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- GC runs periodically (e.g., every 1000 ticks).
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- A tombstone is only removed if it has been fully disseminated (dissemination count >= threshold).
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### Files Modified
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| File | Change |
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|------|--------|
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| `crates/distribution/src/registry.rs` | **New file**: `ClusterRegistry`, `RegistryEntry`, `RegistryEvent`, CRDT merge |
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| `crates/distribution/src/lib.rs` | `pub mod registry;` |
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| `crates/distribution/src/node.rs` | `register_name`, `unregister_name`, `resolve_name`, node death tombstoning |
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| `crates/distribution/src/swim/dissemination.rs` | `PiggybackPayload` extended with registry entries |
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| `src/actor.rs` | `register_name`/`resolve_name` on `ContextInner` (default no-op), `Ctx` wrappers |
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### Tests
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- **register_and_resolve**: register a name, resolve it, verify correct address
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- **lww_conflict**: two nodes register same name concurrently, verify latest timestamp wins
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- **tombstone_propagation**: register name, unregister, verify tombstone propagates and resolve returns None
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- **node_death_tombstones**: 3-node cluster, register name on node B, kill node B, verify name is tombstoned on surviving nodes
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- **re_registration**: register name, unregister, re-register with new address, verify resolution
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- **gossip_convergence**: register name on node A, verify all nodes resolve it after gossip settles
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