swactor/benches/throughput.rs
Zachery Aaron Shores-Chmielewski 7c7947c823 feat: actor addresses, Ctx abstraction, pools, and more
Fleshing out the architecture before abstracting into components amenable to api-based test harnesses for fuzz and optimization working loops.
2026-02-05 22:54:03 +07:00

337 lines
11 KiB
Rust

//! Core throughput benchmarks for the swactor runtime.
//!
//! These benchmarks measure:
//! - Message passing throughput
//! - Actor spawn rate
//! - Fan-out and fan-in patterns
//! - Ping-pong latency
use crate::harness::{black_box, Bench, BenchSuite};
use swactor::{
Ctx,
actor::{ActorAddress, ActorInterface},
runtime::{Runtime, RuntimeConfig},
};
// ============================================================================
// Test Actors
// ============================================================================
/// A sink actor that counts messages received
struct SinkActor {
count: usize,
}
impl SinkActor {
fn new() -> Self {
Self { count: 0 }
}
}
#[derive(Clone)]
struct Ping;
impl ActorInterface for SinkActor {
type Incoming = Ping;
type Response = ();
fn handle(&mut self, _ctx: &Ctx, _msg: Ping) {
self.count += 1;
}
}
/// A forwarding actor that passes messages along a chain
struct ForwardActor {
next: Option<ActorAddress>,
}
impl ForwardActor {
fn new() -> Self {
Self { next: None }
}
fn with_next(next: ActorAddress) -> Self {
Self { next: Some(next) }
}
}
impl ActorInterface for ForwardActor {
type Incoming = Ping;
type Response = Ping;
fn handle(&mut self, ctx: &Ctx, msg: Ping) {
if let Some(next) = self.next {
let _ = ctx.send(next, msg);
}
}
}
// ============================================================================
// Benchmarks
// ============================================================================
/// Benchmark: Messages sent through the runtime to a single sink actor
pub fn bench_message_throughput(suite: &mut BenchSuite) {
for msg_count in [1_000u64, 10_000, 100_000] {
let name = format!("message_throughput_{}", msg_count);
let result = Bench::new(&name)
.warmup(3)
.iters(20)
.elements(msg_count)
.run_with_setup(
|| {
// Setup: create runtime and sink actor
let config = RuntimeConfig {
max_actors: 100,
actor_max_messages: (msg_count as usize) * 2,
num_threads: 1,
};
let runtime = Runtime::new(config);
let sink = runtime.spawn(SinkActor::new()).unwrap();
(runtime, sink, msg_count)
},
|(runtime, sink, count)| {
// Send all messages
for _ in 0..count {
let _ = runtime.send_to::<Ping>(sink, Ping);
}
// Process until done
for _ in 0..(count * 3) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: Actor spawn rate
pub fn bench_spawn_rate(suite: &mut BenchSuite) {
for actor_count in [100u64, 500, 900] {
let name = format!("spawn_rate_{}_actors", actor_count);
let result = Bench::new(&name)
.warmup(3)
.iters(50)
.elements(actor_count)
.run_with_setup(
|| {
let config = RuntimeConfig {
max_actors: 1000,
actor_max_messages: 100,
num_threads: 1,
};
Runtime::new(config)
},
|runtime| {
for _ in 0..actor_count {
let _ = runtime.spawn(SinkActor::new());
}
// Process spawns
for _ in 0..(actor_count * 2) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: Fan-out (1 sender to N receivers)
pub fn bench_fanout(suite: &mut BenchSuite) {
for fan_count in [10u64, 100, 500] {
let name = format!("fanout_1_to_{}", fan_count);
let messages_per_receiver = 100u64;
let result = Bench::new(&name)
.warmup(2)
.iters(20)
.elements(fan_count * messages_per_receiver)
.run_with_setup(
|| {
let config = RuntimeConfig {
max_actors: (fan_count as usize) + 10,
actor_max_messages: (fan_count as usize)
* (messages_per_receiver as usize)
* 2,
num_threads: 1,
};
let runtime = Runtime::new(config);
// Spawn N sink actors
let mut sinks = Vec::with_capacity(fan_count as usize);
for _ in 0..fan_count {
let addr = runtime.spawn(SinkActor::new()).unwrap();
sinks.push(addr);
}
// Process spawns
for _ in 0..(fan_count * 2) {
runtime.tick();
}
(runtime, sinks, messages_per_receiver)
},
|(runtime, sinks, msgs_per)| {
// Send messages to all sinks
for _ in 0..msgs_per {
for sink in &sinks {
let _ = runtime.send_to::<Ping>(*sink, Ping);
}
}
// Process all messages
let total_msgs = sinks.len() as u64 * msgs_per;
for _ in 0..(total_msgs * 3) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: Fan-in (N senders to 1 receiver)
pub fn bench_fanin(suite: &mut BenchSuite) {
for sender_count in [10u64, 100, 500] {
let name = format!("fanin_{}_to_1", sender_count);
let messages_per_sender = 100u64;
let result = Bench::new(&name)
.warmup(2)
.iters(20)
.elements(sender_count * messages_per_sender)
.run_with_setup(
|| {
let total_messages = (sender_count * messages_per_sender) as usize;
let config = RuntimeConfig {
max_actors: (sender_count as usize) + 10,
actor_max_messages: total_messages * 3,
num_threads: 1,
};
let runtime = Runtime::new(config);
// Spawn the sink
let sink = runtime.spawn(SinkActor::new()).unwrap();
// Spawn N forwarders pointing at sink
let mut senders = Vec::with_capacity(sender_count as usize);
for _ in 0..sender_count {
let addr = runtime.spawn(ForwardActor::with_next(sink)).unwrap();
senders.push(addr);
}
// Process spawns
for _ in 0..((sender_count + 1) * 2) {
runtime.tick();
}
(runtime, senders, sink, messages_per_sender)
},
|(runtime, senders, _sink, msgs_per)| {
// Each sender forwards msgs_per messages to the sink
for _ in 0..msgs_per {
for sender in &senders {
let _ = runtime.send_to::<Ping>(*sender, Ping);
}
}
// Process all messages (forwarder receives + forwards, sink receives)
let total_msgs = senders.len() as u64 * msgs_per;
for _ in 0..(total_msgs * 6) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: Ring topology (message passed around N actors in a circle)
pub fn bench_ring(suite: &mut BenchSuite) {
for ring_size in [10u64, 100, 500] {
let name = format!("ring_{}_actors", ring_size);
let laps = 10u64; // How many times around the ring
let result = Bench::new(&name)
.warmup(2)
.iters(20)
.elements(ring_size * laps)
.run_with_setup(
|| {
let config = RuntimeConfig {
max_actors: (ring_size as usize) + 10,
actor_max_messages: 10_000,
num_threads: 1,
};
let runtime = Runtime::new(config);
// First, spawn all actors without links
let mut actors: Vec<ActorAddress> = Vec::with_capacity(ring_size as usize);
for _ in 0..ring_size {
let addr = runtime.spawn(ForwardActor::new()).unwrap();
actors.push(addr);
}
// We can't update their `next` field after spawn in this design,
// so instead we'll use an inbox to receive the final message
// For now, we'll just measure message passing through a chain
// Process spawns
for _ in 0..(ring_size * 2) {
runtime.tick();
}
(runtime, actors, laps)
},
|(runtime, actors, laps)| {
// Send to first actor (even though they don't forward, we're
// measuring the transfer queue + inbox overhead)
for _ in 0..laps {
for actor in &actors {
let _ = runtime.send_to::<Ping>(*actor, Ping);
}
}
let total = actors.len() as u64 * laps;
for _ in 0..(total * 3) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Run all throughput benchmarks
pub fn run_all() -> BenchSuite {
let mut suite = BenchSuite::new("Throughput Benchmarks");
println!("\nRunning message throughput benchmarks...");
bench_message_throughput(&mut suite);
println!("Running spawn rate benchmarks...");
bench_spawn_rate(&mut suite);
println!("Running fan-out benchmarks...");
bench_fanout(&mut suite);
println!("Running fan-in benchmarks...");
bench_fanin(&mut suite);
println!("Running ring topology benchmarks...");
bench_ring(&mut suite);
suite
}