# Baseline Benchmarks (pre-improvements) ## Latency (single-threaded) | Benchmark | Time | |-----------|------| | spawn | 1.28 µs | | message_roundtrip | 2.24 µs | | send_fire_and_forget | 1.50 µs | | inbox_creation | 1.63 µs | ## Throughput (single-threaded) | Benchmark | Time | Throughput | |-----------|------|-----------| | single_actor/100 | 15.0 µs | 6.65 Melem/s | | single_actor/1000 | 57.5 µs | 17.4 Melem/s | | single_actor/10000 | 474.6 µs | 21.1 Melem/s | | multi_actor/10x100 | 80.6 µs | 12.4 Melem/s | | multi_actor/100x100 | 610.6 µs | 16.4 Melem/s | | multi_actor/100x1000 | 6.10 ms | 16.4 Melem/s | | ring/10 | 6.3 µs | 1.75 Melem/s | | ring/100 | 99.9 µs | 1.01 Melem/s | | ring/500 | 919.0 µs | 545 Kelem/s | | spawn/100 | 33.5 µs | 2.99 Melem/s | | spawn/1000 | 326.2 µs | 3.07 Melem/s | | spawn/5000 | 1.69 ms | 2.96 Melem/s | ## Key Observations - Single-actor throughput scales well: 6.65M → 21.1M msgs/s as batch size grows (amortized overhead) - Multi-actor throughput lower due to iteration overhead across actors - Ring throughput degrades with ring size (expected: each message traverses more actors) - Spawn throughput steady at ~3M/s regardless of batch size - Message roundtrip latency: 2.24µs (spawn + deliver + process + reply + deliver)