bin-runner #36

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zacheryasc merged 103 commits from bin-runner into master 2026-02-13 14:11:40 +00:00
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@ -5843,3 +5843,141 @@ proptest! {
// No panic = success. Message either delivers or is silently dropped.
}
}
// ── Spawn WASM actor from inside native actor's handle ──────────────────────
#[test]
fn native_handler_spawns_wasm_actor_inline() {
// A native actor receives a message and spawns a WASM echo actor in its handler,
// then sends a message to the newly spawned actor.
struct InlineSpawner {
engine: SharedEngine,
wasm_bytes: Vec<u8>,
result_inbox: ActorAddress,
}
impl ActorInterface for InlineSpawner {
type Incoming = ByteMessage;
type Response = ();
fn handle(&mut self, ctx: &Ctx, _msg: ByteMessage) {
let actor = WasmActorBuilder::new(self.engine.clone(), self.wasm_bytes.clone())
.build()
.unwrap();
let wasm_addr = ctx.spawn(actor).unwrap();
let _ = ctx.send(wasm_addr, framed_msg(&self.result_inbox, b"from-spawner"));
}
}
let engine = SharedEngine::new().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let spawner = InlineSpawner {
engine,
wasm_bytes: guest_wasm("echo"),
result_inbox: *inbox.addr(),
};
let spawner_addr = rt.spawn(spawner).unwrap();
rt.send_to(spawner_addr, ByteMessage(vec![])).unwrap();
rt.tick(); // spawner creates WASM actor + sends message
rt.tick(); // WASM actor processes message, echoes to inbox
let msg = inbox.try_recv().expect("spawned WASM actor should echo to inbox");
assert_eq!(msg.0, b"from-spawner");
}
// ── WASM actor with local variables (stack manipulation) ────────────────────
#[test]
fn handle_uses_many_locals() {
// Guest uses several local variables for computation.
let wat = r#"
(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param i32) (result i32) i32.const 4096)
(func (export "handle") (param $ptr i32) (param $len i32)
(local $a i32) (local $b i32) (local $c i32) (local $d i32)
(local.set $a (i32.const 10))
(local.set $b (i32.const 20))
(local.set $c (i32.add (local.get $a) (local.get $b)))
(local.set $d (i32.mul (local.get $c) (i32.const 2)))
;; d = (10 + 20) * 2 = 60
(i32.store8 (i32.const 200) (local.get $d))
(call $send (local.get $ptr) (i32.const 200) (i32.const 1))
)
)
"#;
let wasm = wat::parse_str(wat).unwrap();
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wasm).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, framed_msg(inbox.addr(), b"compute")).unwrap();
rt.tick();
let msg = inbox.try_recv().unwrap();
assert_eq!(msg.0[0], 60, "(10+20)*2 = 60");
}
// ── WASM actor after many ticks still functions (no resource leak) ──────────
#[test]
fn wasm_actor_survives_1000_ticks() {
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
// Send a message every 100 ticks
for i in 0u8..10 {
// 100 empty ticks
for _ in 0..100 {
rt.tick();
}
rt.send_to(addr, framed_msg(inbox.addr(), &[i])).unwrap();
rt.tick();
}
let mut received = Vec::new();
while let Some(msg) = inbox.try_recv() {
received.push(msg.0[0]);
}
let expected: Vec<u8> = (0..10).collect();
assert_eq!(received, expected, "actor should still work after 1000+ ticks");
}
// ── Send to dead actor — message silently dropped ───────────────────────────
#[test]
fn send_to_dead_wasm_actor_silently_dropped() {
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
// Verify it works
rt.send_to(addr, framed_msg(inbox.addr(), b"alive")).unwrap();
rt.tick();
assert!(inbox.try_recv().is_some());
// Stop and cleanup
rt.stop_actor(addr);
rt.tick();
rt.tick();
// Send to dead actor — should not panic
let result = rt.send_to(addr, framed_msg(inbox.addr(), b"dead"));
// Either returns Ok (message silently dropped) or Err (dead address)
// Both are acceptable — the key is no panic
drop(result);
rt.tick();
assert!(inbox.try_recv().is_none(), "dead actor should not deliver");
}