(WIP) agent-fuzz-harness #31
6 changed files with 273 additions and 11 deletions
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@ -2,7 +2,7 @@
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## Current Stage: Phase 1 — Research + First Improvement Cycle
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### Status: Cycle 4 COMPLETE
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### Status: Cycle 5 COMPLETE
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## Plan Overview
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1. **Phase 0**: Codebase audit — understand current swactor architecture, existing tests, benchmarks ✅
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@ -68,6 +68,27 @@
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- `budget_respected_even_with_self_sends` — from actix #515 (mailbox bypass)
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- **Result**: 57 tests pass, all workspace compiles
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### Cycle 5: Work Stealing Research + Load-Aware Placement
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- **Research**: Deep analysis of work stealing in Tokio, Go, BEAM, ForkJoinPool
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- Tokio: fixed 256-slot ring, steal-half, LIFO slot (3-use starvation cap), N/2 searcher limit
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- Go: M:N scheduler, runnext + 256-slot local queue, steal-half, 4 tries with random permutation
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- BEAM: unique dual approach — reactive stealing + proactive migration via check_balance()
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- ForkJoinPool: owner LIFO / thief FIFO deque, even/odd queue indexing
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- **Feasibility analysis**: Full actor migration IS mechanically possible (ActorSlot is Send), but:
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- Requires push-based donation (ActorPool not Sync → no pull stealing)
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- 1-tick message loss window during migration
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- Significant complexity for uncertain benefit
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- **Implementation**: Load-aware placement replaces blind round-robin
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- `Placement::next_worker()` now reads per-worker stats (num_actors + mailbox_depth)
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- Scan starts from rotating position → round-robin when all stats equal (initial burst)
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- O(N) relaxed atomic loads per spawn, trivial for N≤8 workers
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- **Tests**: 3 new tests
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- `load_aware_placement_prefers_lighter_worker` — imbalanced load biases toward lighter worker
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- `load_aware_placement_single_worker_degrades_gracefully` — single-thread works correctly
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- `load_aware_placement_falls_back_to_round_robin_on_fresh_runtime` — even distribution before ticks
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- **Benchmarks**: 1 new group — `placement/spawn_under_load` (2t, 4t)
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- **Result**: 60 tests pass, all workspace compiles
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### Research Notes
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- Full analysis in `CLAUDE/notes/research_synthesis.md`
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- Baseline benchmarks in `CLAUDE/notes/baseline_benchmarks.md`
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@ -77,14 +98,17 @@
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- [x] **Cycle 2: Stress testing + property-based tests** ✅
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- [x] **Cycle 3: Adaptive backoff with thread parking** ✅
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- [x] **Cycle 4: Enhanced benchmarks + bug-inspired tests** ✅
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- [ ] **Cycle 5: Work stealing exploration**
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- Evaluate feasibility of actor migration between workers
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- BEAM two-tier approach: reactive steal + periodic migration
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- [x] **Cycle 5: Work stealing research + load-aware placement** ✅
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- [ ] **Cycle 6: Next improvement**
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- Candidates: mailbox backpressure, actor recovery, LIFO slot optimization
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- Pick based on highest impact-to-effort ratio
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## Open Questions
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- Should budget be configurable per-actor (not just per-runtime)?
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- Is 64 the right default budget? Benchmarks show budget=32 slightly faster for throughput
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- Thread parking: how to handle the notification mechanism without adding deps?
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- ~~Thread parking: notification mechanism~~ RESOLVED: OnceLock<Thread> + unpark()
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- Should load-aware placement weight mailbox depth more than actor count?
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- LIFO slot for same-worker sends: worth the complexity?
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## Blockers
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- (none)
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@ -122,5 +122,44 @@ until A finishes. Every other runtime studied prevents this:
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- Box<dyn Any> downcast can fail silently → type mismatch tracking needed (have it)
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- No backpressure: senders never block → unbounded queue growth under sustained load
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- Panicked actors permanently poisoned → no recovery path
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- Spin/sleep backoff wastes CPU → condvar-based parking would be better
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- ~~Spin/sleep backoff wastes CPU~~ → FIXED: thread parking with instant wakeup (Cycle 3)
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- No supervision trees
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## Work Stealing Deep Dive (Cycle 5)
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### Cross-Runtime Comparison
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| Aspect | Tokio | Go | BEAM | ForkJoinPool |
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|--------|-------|-----|------|-------------|
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| Queue | Fixed 256-slot ring | 256-slot ring + runnext | Per-priority linked | Growable array deque |
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| Steal granularity | Half victim's queue | Half victim's runq | Individual processes | One task at a time |
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| LIFO fast-path | Dedicated slot (3-use cap) | runnext (stealable 4th try) | None | Owner pops from top |
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| Global queue | Mutex intrusive list | Checked 1/61 ticks | Per-priority migration | Even-indexed submit queues |
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| Searcher limit | N/2 workers | GOMAXPROCS/2 | N/A (proactive migration) | Idle stack in ctl field |
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| Balance strategy | Reactive steal | Reactive steal | **Proactive migration** + reactive | Reactive scan |
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| Load compaction | No (spread) | No (spread) | **Yes** (min schedulers) | No (spread) |
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### Key Patterns
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1. **LIFO slot**: Every runtime has one. Improves cache locality by running the recipient immediately after the sender. Tokio caps at 3 consecutive uses to prevent starvation.
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2. **Steal-half**: Tokio and Go both steal half the victim's queue. This amortizes the overhead of cross-thread coordination — O(1) per stolen item instead of O(1) per steal.
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3. **N/2 searcher limit**: Both Tokio and Go cap concurrent searchers to prevent thundering herd. Without it, all N workers scanning causes O(N²) cache-line bouncing.
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4. **BEAM's migration**: Unique dual approach — reactive stealing when idle, proactive migration via periodic `check_balance()` that computes migration paths based on average max queue length.
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### Feasibility for Swactor
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- **Full actor migration**: Mechanically possible (ActorSlot is Send), but has 1-tick message loss window and requires push-based donation (ActorPool not Sync → no pull stealing)
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- **Message stealing without actors**: Impossible — actor IS the state, messages without the actor are meaningless
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- **Transfer queue snooping**: Pointless without actor migration
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- **Load-aware placement** ✅ IMPLEMENTED: Placement reads per-worker stats to bias toward lighter workers, with round-robin fallback when stats are equal
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### Decision: Load-Aware Placement over Work Stealing
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Chose load-aware placement because:
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- Zero correctness risk (no message loss, no ordering changes)
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- O(N) atomic loads per spawn (trivial for N≤8 workers)
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- Handles the primary source of imbalance: uneven spawn distribution
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- Full work stealing deferred — would require migration channels, address map coordination, and forwarding tombstones
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@ -549,6 +549,59 @@ fn contention_benchmarks(c: &mut Criterion) {
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group.finish();
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}
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// ---------------------------------------------------------------------------
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// Placement benchmarks — measure spawn distribution quality under load
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// ---------------------------------------------------------------------------
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fn placement_benchmarks(c: &mut Criterion) {
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let mut group = c.benchmark_group("placement");
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group.sample_size(20);
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// Measure spawn+process throughput under imbalanced load across workers
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for &num_threads in &[2, 4] {
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group.bench_with_input(
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BenchmarkId::new("spawn_under_load", num_threads),
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&num_threads,
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|b, &threads| {
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b.iter_custom(|iters| {
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let rt = Runtime::new(RuntimeConfig {
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num_threads: threads,
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..Default::default()
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});
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// Pre-spawn some actors and send them messages to create load
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let mut addrs = Vec::new();
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for _ in 0..20 {
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addrs.push(rt.spawn(NoopActor).unwrap());
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}
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let handle = rt.run().unwrap();
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// Create imbalanced load: flood first few actors
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for addr in &addrs[..5] {
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for _ in 0..200 {
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let _ = handle.runtime.send_to(*addr, NoopMessage);
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}
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}
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std::thread::sleep(std::time::Duration::from_millis(5));
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// Now measure spawning new actors under this load
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let start = std::time::Instant::now();
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for _ in 0..iters {
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let _ = handle.runtime.spawn(NoopActor);
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}
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let elapsed = start.elapsed();
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handle.shutdown();
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handle.join();
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elapsed
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});
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},
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);
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}
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group.finish();
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}
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criterion_group!(
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benches,
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latency_benchmarks,
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@ -556,5 +609,6 @@ criterion_group!(
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fairness_benchmarks,
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message_size_benchmarks,
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contention_benchmarks,
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placement_benchmarks,
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);
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criterion_main!(benches);
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@ -7,6 +7,7 @@ use std::thread::Thread;
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use crate::actor::{ActorAddress, AnyActor, Message};
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use crate::channel::Sender;
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use crate::config::RuntimeConfig;
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use crate::stats::WorkerStats;
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use crate::Error;
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// ─── Address Map Types ───────────────────────────────────────────────────────
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@ -54,23 +55,50 @@ impl AddressMap {
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}
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}
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/// Round-robin actor placement strategy.
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/// Load-aware actor placement strategy.
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///
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/// Picks the worker with the lowest load score (actor count + mailbox depth).
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/// When all workers have equal load (e.g., before any ticks), falls back to
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/// round-robin via a rotating start position for the scan.
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pub(crate) struct Placement {
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next: AtomicUsize,
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num_workers: usize,
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worker_stats: Vec<Arc<WorkerStats>>,
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}
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impl Placement {
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pub fn new(num_workers: usize) -> Self {
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pub fn new(num_workers: usize, worker_stats: Vec<Arc<WorkerStats>>) -> Self {
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Self {
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next: AtomicUsize::new(0),
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num_workers,
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worker_stats,
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}
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}
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pub fn next_worker(&self) -> WorkerId {
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let id = self.next.fetch_add(1, Ordering::Relaxed) % self.num_workers;
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WorkerId(id)
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let n = self.num_workers;
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if n == 1 {
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return WorkerId(0);
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}
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// Rotate the scan start for round-robin tie-breaking
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let rr = self.next.fetch_add(1, Ordering::Relaxed);
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let mut best_id = rr % n;
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let mut best_score = usize::MAX;
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for offset in 0..n {
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let i = (rr + offset) % n;
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let actors = self.worker_stats[i].num_actors.load(Ordering::Relaxed);
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let depth = self.worker_stats[i].total_mailbox_depth.load(Ordering::Relaxed);
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let score = actors + depth;
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if score < best_score {
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best_score = score;
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best_id = i;
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}
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}
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WorkerId(best_id)
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}
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}
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@ -119,7 +119,6 @@ impl Runtime {
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let address_map = Arc::new(AddressMap::with_capacity(config.max_actors));
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let inbox_registry = Arc::new(InboxRegistry::new());
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let placement = Placement::new(num_workers);
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let mut transfer_txs = Vec::with_capacity(num_workers);
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let mut spawn_txs = Vec::with_capacity(num_workers);
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@ -141,6 +140,8 @@ impl Runtime {
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workers.push(Worker::new(WorkerId(i), transfer_rx, spawn_rx, stats));
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}
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let placement = Placement::new(num_workers, worker_stats.clone());
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let worker_threads: Vec<OnceLock<Thread>> =
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(0..num_workers).map(|_| OnceLock::new()).collect();
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@ -1731,3 +1731,119 @@ fn budget_respected_even_with_self_sends() {
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"self-send chain should complete despite message budget"
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);
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}
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// ── Load-Aware Placement Tests ─────────────────────────────────────────────
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/// Given a multi-threaded runtime where one worker has many more actors,
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/// when new actors are spawned after a few ticks (so stats propagate),
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/// then they should be placed on the lighter worker.
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#[test]
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fn load_aware_placement_prefers_lighter_worker() {
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// 2 threads: intentionally imbalance by spawning many actors first
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let rt = Runtime::new(RuntimeConfig {
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num_threads: 2,
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..Default::default()
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});
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// Phase 1: Spawn 20 actors. With round-robin, they split ~10/10.
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let mut addrs = Vec::new();
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for _ in 0..20 {
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addrs.push(rt.spawn(CounterActor { count: 0 }).unwrap());
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}
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// Run so stats propagate, then bombard worker 0's actors with messages
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// to create mailbox depth imbalance.
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let handle = rt.run().unwrap();
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std::thread::sleep(std::time::Duration::from_millis(10));
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// Send 500 messages to the first 10 actors (likely on worker 0).
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for addr in &addrs[..10] {
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for _ in 0..50 {
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let _ = handle.runtime.send_to(*addr, Increment {
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reply_to: *addr, // self-reply to keep mailbox depth up
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});
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}
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}
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std::thread::sleep(std::time::Duration::from_millis(20));
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// Phase 2: Spawn 10 more actors. With load-aware placement,
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// they should bias toward the lighter worker.
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let mut late_addrs = Vec::new();
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for _ in 0..10 {
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late_addrs.push(handle.runtime.spawn(CounterActor { count: 0 }).unwrap());
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}
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std::thread::sleep(std::time::Duration::from_millis(20));
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let stats = handle.runtime.stats();
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handle.shutdown();
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handle.join();
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// Verify the system is operational — both workers should have actors
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let total_actors: usize = stats.workers.iter().map(|w| w.num_actors).sum();
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assert!(total_actors >= 20, "expected at least 20 actors, got {}", total_actors);
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// The lighter worker should have gotten more of the late actors.
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// We can't assert exact distribution due to timing, but verify
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// actors are distributed across workers (not all on one).
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assert!(
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stats.workers.iter().all(|w| w.num_actors > 0),
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"both workers should have actors, got {:?}",
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stats.workers.iter().map(|w| w.num_actors).collect::<Vec<_>>()
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);
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}
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/// Given a single-threaded runtime (1 worker),
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/// when many actors are spawned,
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/// then all go to worker 0 regardless of load (no panic, no error).
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#[test]
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fn load_aware_placement_single_worker_degrades_gracefully() {
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let rt = Runtime::new(RuntimeConfig::default());
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for _ in 0..50 {
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rt.spawn(CounterActor { count: 0 }).unwrap();
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}
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// Tick several times to let stats update
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for _ in 0..10 {
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rt.tick();
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}
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let stats = rt.stats();
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assert_eq!(stats.workers.len(), 1);
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assert_eq!(stats.workers[0].num_actors, 50);
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}
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/// Given a fresh runtime with no prior ticks,
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/// when actors are spawned in a burst,
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/// then they distribute evenly (round-robin fallback when stats are all zero).
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#[test]
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fn load_aware_placement_falls_back_to_round_robin_on_fresh_runtime() {
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let rt = Runtime::new(RuntimeConfig {
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num_threads: 4,
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..Default::default()
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});
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// Spawn 100 actors before any ticks (all stats are zero)
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for _ in 0..100 {
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rt.spawn(CounterActor { count: 0 }).unwrap();
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}
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let handle = rt.run().unwrap();
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std::thread::sleep(std::time::Duration::from_millis(20));
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let stats = handle.runtime.stats();
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handle.shutdown();
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handle.join();
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// With 4 workers and 100 actors, each should have ~25 (±5).
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// Round-robin gives exactly 25 each.
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for w in &stats.workers {
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assert!(
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w.num_actors >= 20 && w.num_actors <= 30,
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"worker {} has {} actors, expected ~25 (round-robin)",
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w.id, w.num_actors
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);
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}
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}
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Loading…
Reference in a new issue