Commit graph

14 commits

Author SHA1 Message Date
1e8c5463d3 feat: process primitives (#46)
Tools for treating groups of actors like an OS process.
Co-authored-by: Zachery Aaron Shores-Chmielewski <zacheryasc@gmail.com>
Co-committed-by: Zachery Aaron Shores-Chmielewski <zacheryasc@gmail.com>
2026-02-20 17:34:43 +00:00
b4312676a6 feat: skeleton for in browser swactor engine (#35)
Skeleton up for a web browser swactor engine that is capable of connecting with a cluster.
2026-02-13 13:27:34 +00:00
f4f26c9f41 major feature update
Improve the runtime, increase test coverage, add new actor types for monitoring and supervision to an `std` crate.
2026-02-13 07:11:24 +00:00
ef08d3e7a5 feat: transport protocol (#27)
Address actors via ID, send messages over transport (TCP, QUIC, etc)
2026-02-09 19:05:37 +00:00
75aefa0c49 refactor: repack external bindings into their own crates (#19) 2026-02-07 17:39:02 +00:00
Zachery Aaron Shores-Chmielewski
204b4aa289 refactor: clean modules, remove dead files 2026-02-08 00:20:03 +07:00
08a655d88a refactor: graph-optimization (#17)
Use spectral analysis tool to find spurious edges in the code DAG, refactoring to prune.
2026-02-07 16:51:40 +00:00
85c7c557ee feat: python bindings (#7)
Python bindings allowing us to interact with the library in a python REPL
2026-02-06 12:47:51 +00:00
5a9af73de6 refactor: major library changes (#5)
Refactoring to logically separate component modules in order to make it easier to develop tests, metrics, tracing, etc.
2026-02-06 11:25:37 +00:00
Zachery Aaron Shores-Chmielewski
c56a05433f feat: Stress tests, benchmarking, and non-failing queues and inboxes #3
Adds some basic benchmarking, stress tests. They still need to be properly examined to ensure they are testing the correct properties, but fit for "good enough". Implements the HybridChannel type, which features a channel buffer that can withstand overflows. It does so by providing a dequeue behind a mutex. Without overflow, will push messages into the lock free ArrayQueue implemented by crossbeam_queue; when that buffer fills, will use the locking portion provided by the Mutex<VecDequeue>.

In the future we can even further optimize this, perhaps with some linked list implementations of lock-free channels, but, like the benchmarks, this fits the "good enough" bar for now.
2026-01-26 14:14:00 +07:00
b422605f6b feat: Multithreaded runtime (#2)
Implements a tunable configuration for a single or multi-threaded runtime.

Co-authored-by: Zachery Aaron Shores-Chmielewski <zachanon@gmail.com>
Reviewed-on: http://zachery.lol/code/code/zacheryasc/swactor/pulls/2
2026-01-25 13:38:34 +00:00
55077dbf57 feat: rewrite (#1)
Did not like the requirement of a tokio runtime and async/await. Rewrote
to use lock free queues (`crossbeam_queue::ArrayQueue`) as the basic
primitive to enable a runtime consisting of many pseudo-processes that
can pass messages to each other.

Co-authored-by: Zachery Aaron Shores-Chmielewski <zachanon@gmail.com>
Reviewed-on: http://zachery.lol/code/code/zacheryasc/swactor/pulls/1
2026-01-23 05:00:57 +00:00
Zachery Aaron Shores-Chmielewski
b8b5b839df feat: types for request/response handling 2025-11-25 20:51:13 -05:00
Zachery Aaron Shores-Chmielewski
120ba0ec71 init
Skeletal actor framework. Somewhat unweildy, needs a message box, a better runtime, and different channels. However, hello world example works
2025-11-24 19:39:17 -05:00