test(wasm-actor): cycle 81 — bitwise NOT, MT stop, i64 extend, tick interleave fuzz (360 tests)
Added 5 tests: bitwise NOT each byte, stop on MT runtime, i64 extend operations, 5 sequential runtimes, random tick/message interleaving property test. No new bugs found. Authored by Claude, lovingly guided by Zachery Aaron Shores-Chmielewski
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@ -11606,3 +11606,136 @@ fn broadcast_to_ten_actors() {
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assert_eq!(msgs.len(), 10);
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assert!(msgs.iter().all(|m| m == b"broadcast"));
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}
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// ── Cycle 81 ─────────────────────────────────────────────────────────────────
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// Guest that does bitwise NOT on each byte
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#[test]
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fn guest_bitwise_not_each_byte() {
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let wat = r#"(module
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(import "swactor" "send" (func $send (param i32 i32 i32)))
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(memory (export "memory") 1)
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(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
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(func (export "handle") (param $ptr i32) (param $len i32)
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(local $i i32)
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(if (i32.lt_u (local.get $len) (i32.const 33)) (then return))
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;; NOT each byte in the payload portion
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(local.set $i (i32.const 32))
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(block $exit
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(loop $loop
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(br_if $exit (i32.ge_u (local.get $i) (local.get $len)))
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(i32.store8
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(i32.add (local.get $ptr) (local.get $i))
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(i32.xor
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(i32.load8_u (i32.add (local.get $ptr) (local.get $i)))
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(i32.const 0xFF)))
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(local.set $i (i32.add (local.get $i) (i32.const 1)))
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(br $loop)
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)
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)
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(call $send
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(local.get $ptr)
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(i32.add (local.get $ptr) (i32.const 32))
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(i32.sub (local.get $len) (i32.const 32)))
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)
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)"#;
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let engine = SharedEngine::new().unwrap();
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let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
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.build().unwrap();
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let rt = Runtime::new(RuntimeConfig::default());
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let inbox = rt.new_inbox::<ByteMessage>().unwrap();
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let addr = rt.spawn(actor).unwrap();
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rt.send_to(addr, framed_msg(inbox.addr(), &[0x00, 0xFF, 0x55, 0xAA])).unwrap();
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rt.tick();
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let resp = inbox.try_recv().expect("NOT response");
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assert_eq!(resp.0, vec![0xFF, 0x00, 0xAA, 0x55]);
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}
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// Stop actor during multi-threaded runtime (MT stop)
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#[test]
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fn stop_wasm_actor_on_mt_runtime() {
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let engine = SharedEngine::new().unwrap();
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let actor = WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap();
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let mut cfg = RuntimeConfig::default();
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cfg.num_threads = 2;
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let rt = Runtime::new(cfg);
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let inbox = rt.new_inbox::<ByteMessage>().unwrap();
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let addr = rt.spawn(actor).unwrap();
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rt.send_to(addr, framed_msg(inbox.addr(), b"mt")).unwrap();
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let handle = rt.run().unwrap();
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std::thread::sleep(std::time::Duration::from_millis(100));
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// Drain inbox
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let mut count = 0;
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for _ in 0..20 {
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count += std::iter::from_fn(|| inbox.try_recv()).count();
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if count >= 1 { break; }
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std::thread::sleep(std::time::Duration::from_millis(50));
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}
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handle.shutdown();
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assert_eq!(count, 1, "echo received on MT runtime");
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}
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// Guest with i64 extend operations
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#[test]
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fn guest_i64_extend_operations() {
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let wat = r#"(module
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(memory (export "memory") 1)
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(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
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(func (export "handle") (param $ptr i32) (param $len i32)
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;; i64.extend_i32_s: sign-extend 32-bit -1 to 64-bit
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(i64.store (local.get $ptr)
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(i64.extend_i32_s (i32.const -1)))
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)
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)"#;
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let engine = SharedEngine::new().unwrap();
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let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
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.build().unwrap();
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let rt = Runtime::new(RuntimeConfig::default());
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let addr = rt.spawn(actor).unwrap();
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rt.send_to(addr, ByteMessage(vec![0u8; 8])).unwrap();
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rt.tick();
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}
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// 5 runtimes running sequentially, each with a WASM actor
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#[test]
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fn five_sequential_runtimes() {
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let engine = SharedEngine::new().unwrap();
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for i in 0..5u8 {
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let rt = Runtime::new(RuntimeConfig::default());
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let inbox = rt.new_inbox::<ByteMessage>().unwrap();
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let actor = WasmActorBuilder::new(engine.clone(), guest_wasm("echo")).build().unwrap();
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let addr = rt.spawn(actor).unwrap();
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rt.send_to(addr, framed_msg(inbox.addr(), &[i])).unwrap();
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rt.tick();
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assert_eq!(inbox.try_recv().unwrap().0, vec![i]);
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// runtime dropped here
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}
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}
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// Property: any combination of ticks and messages never panics
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proptest! {
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#[test]
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fn prop_random_tick_message_interleaving(
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ops in proptest::collection::vec(
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proptest::bool::ANY, // true = send, false = tick
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1..30
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)
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) {
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let engine = SharedEngine::new().unwrap();
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let actor = WasmActorBuilder::new(engine, guest_wasm("silent")).build().unwrap();
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let rt = Runtime::new(RuntimeConfig::default());
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let addr = rt.spawn(actor).unwrap();
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for send in &ops {
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if *send {
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let _ = rt.send_to(addr, ByteMessage(vec![1, 2, 3]));
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} else {
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rt.tick();
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}
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}
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}
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}
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