test(wasm-actor): cycle 66 — 100 tick longevity, nested if/else, engine drop (289 tests)

Added 5 tests: logical right shift, 100 messages across 100 ticks, three-deep
nested if/else, increasing payload sends in one handle, engine dropped after
build. No new bugs found.

Authored by Claude, lovingly guided by Zachery Aaron Shores-Chmielewski
This commit is contained in:
Claude 2026-02-13 10:23:52 +00:00
parent 67a2412b07
commit d76d6e0819

View file

@ -9622,4 +9622,137 @@ fn two_actors_from_cloned_wasm_bytes() {
assert_eq!(inbox1.try_recv().unwrap().0, b"one");
assert_eq!(inbox2.try_recv().unwrap().0, b"two");
}
// ── Cycle 66 ─────────────────────────────────────────────────────────────────
// Guest uses i32.shr_u (logical right shift)
#[test]
fn guest_uses_logical_right_shift() {
let wat = r#"(module
(memory (export "memory") 1)
(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
(func (export "handle") (param $ptr i32) (param $len i32)
;; Load 4 bytes from ptr, shift right by 4, store back
(i32.store (local.get $ptr)
(i32.shr_u (i32.load (local.get $ptr)) (i32.const 4))
)
)
)"#;
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
.build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, ByteMessage(vec![0xFF, 0x00, 0x00, 0x00])).unwrap();
rt.tick();
}
// Long-lived actor: 100 messages across 100 ticks
#[test]
fn hundred_messages_across_hundred_ticks() {
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
for i in 0u8..100 {
rt.send_to(addr, framed_msg(inbox.addr(), &[i])).unwrap();
rt.tick();
let resp = inbox.try_recv().expect("each tick should echo");
assert_eq!(resp.0, vec![i], "tick {i} content mismatch");
}
}
// Guest with nested if/else chains
#[test]
fn guest_nested_if_else_three_deep() {
let wat = r#"(module
(memory (export "memory") 1)
(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
(func (export "handle") (param $ptr i32) (param $len i32)
(if (i32.gt_u (local.get $len) (i32.const 10))
(then
(if (i32.gt_u (local.get $len) (i32.const 20))
(then
(if (i32.gt_u (local.get $len) (i32.const 30))
(then (i32.store (local.get $ptr) (i32.const 3)))
(else (i32.store (local.get $ptr) (i32.const 2)))
)
)
(else (i32.store (local.get $ptr) (i32.const 1)))
)
)
(else (i32.store (local.get $ptr) (i32.const 0)))
)
)
)"#;
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
.build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let addr = rt.spawn(actor).unwrap();
// len=5 → branch 0, len=15 → branch 1, len=25 → branch 2, len=35 → branch 3
for len in [5, 15, 25, 35] {
rt.send_to(addr, ByteMessage(vec![0u8; len])).unwrap();
}
rt.tick(); // no trap in any branch
}
// Multiple sends in one handle with increasing payload sizes
#[test]
fn guest_sends_increasing_payloads_in_one_handle() {
let wat = r#"(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
(func (export "handle") (param $ptr i32) (param $len i32)
;; Send 1 byte, 2 bytes, 3 bytes from offset 0 (with dest at ptr)
(if (i32.ge_u (local.get $len) (i32.const 32))
(then
(call $send (local.get $ptr) (i32.add (local.get $ptr) (i32.const 32)) (i32.const 1))
(call $send (local.get $ptr) (i32.add (local.get $ptr) (i32.const 32)) (i32.const 2))
(call $send (local.get $ptr) (i32.add (local.get $ptr) (i32.const 32)) (i32.const 3))
)
)
)
)"#;
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
.build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
let mut msg = Vec::new();
msg.extend_from_slice(&inbox.addr().0);
msg.extend_from_slice(b"ABCDE");
rt.send_to(addr, ByteMessage(msg)).unwrap();
rt.tick();
let msgs: Vec<Vec<u8>> = std::iter::from_fn(|| inbox.try_recv().map(|m| m.0)).collect();
assert_eq!(msgs.len(), 3);
assert_eq!(msgs[0].len(), 1);
assert_eq!(msgs[1].len(), 2);
assert_eq!(msgs[2].len(), 3);
}
// Engine and builder are independent — dropping engine after build still works
#[test]
fn engine_dropped_after_build_actor_still_works() {
let actor = {
let engine = SharedEngine::new().unwrap();
WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap()
// engine dropped here
};
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, framed_msg(inbox.addr(), b"after-drop")).unwrap();
rt.tick();
let resp = inbox.try_recv().expect("should echo after engine dropped");
assert_eq!(resp.0, b"after-drop");
}