feat: per-worker tick-counting timers with one-shot and interval support
Adds deterministic tick-based timer scheduling to the actor runtime. Timers are per-worker (no cross-thread sync) and tick-counted (not wall-clock), making them suitable for simulation and testing. API: ctx.send_after_ticks() for one-shot, ctx.send_interval_ticks() for repeating timers. Timer messages route through the full delivery system (local pool, cross-worker transfer, and external inboxes). Fixes over-aggressive interval timer GC that incorrectly removed timers targeting inboxes and cross-worker actors. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
e28aca099e
commit
d58a999db0
6 changed files with 468 additions and 7 deletions
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@ -2,7 +2,7 @@
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## Current Stage: Phase 1 — Research + First Improvement Cycle
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## Current Stage: Phase 1 — Research + First Improvement Cycle
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### Status: Cycle 9 COMPLETE
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### Status: Cycle 10 COMPLETE
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## Plan Overview
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## Plan Overview
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1. **Phase 0**: Codebase audit — understand current swactor architecture, existing tests, benchmarks ✅
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1. **Phase 0**: Codebase audit — understand current swactor architecture, existing tests, benchmarks ✅
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@ -124,6 +124,37 @@
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- `stop_nonexistent_actor_returns_error` — stop on bad address returns Err
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- `stop_nonexistent_actor_returns_error` — stop on bad address returns Err
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- **Result**: 82 tests pass, all workspace compiles
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- **Result**: 82 tests pass, all workspace compiles
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### Cycle 10: Actor Timers (Tick-Counting)
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- **Research**: Studied timer/scheduling patterns across Erlang (timer:send_after, erlang:start_timer),
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Akka (scheduleOnce, scheduler), Actix (ctx.run_later, ctx.run_interval), Kameo (tokio::time::sleep),
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Tokio (tokio::time), Go (time.After, time.NewTicker)
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- Also researched priority messages (REJECTED: lifecycle hooks cover 95% of use cases)
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- Also researched SmallBox optimization (DEFERRED: measure allocation cost first)
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- Key finding: per-worker tick-counting is ideal for swactor's synchronous model (deterministic)
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- **Implementation**: Per-worker `TimerWheel` with deterministic tick-based scheduling
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- `OnceTimer`: fire once at `fire_at` tick, consumed after firing
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- `IntervalTimer`: fire every `period` ticks, message cloned via `CloneMsg` trait
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- `CloneMsg` trait: type-erased clone for interval timer messages (blanket impl for `Message`)
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- `TimerRequest` enum: `Once { dest, msg, ticks }` | `Interval { dest, msg, period }`
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- `ctx.send_after_ticks(addr, msg, ticks)` — one-shot timer API
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- `ctx.send_interval_ticks(addr, msg, period)` — interval timer API
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- Phase 2.5 in tick_once: fire due timers, route through full delivery system
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(pool.deliver for local actors, transfer_txs for cross-worker, inbox_registry for inboxes)
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- Phase 5.5: drain timer requests from handler buffer into TimerWheel
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- GC: interval timers for removed actors cleaned up after cleanup_dead
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- `schedule_timer` on Runtime's ContextInner: no-op with warning (timers are per-worker only)
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- **Bug fixed**: `gc_dead_intervals` was over-aggressive — removed timers for ANY address not
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in the local pool, including inboxes and cross-worker actors. Fixed to only GC timers for
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addresses in the `dead` set from cleanup_dead.
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- **Tests**: 6 new tests
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- `one_shot_timer_fires_after_n_ticks` — timer with delay=3 fires on tick 4
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- `handler_can_schedule_one_shot_timer` — timer scheduled from handler, fires correctly
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- `one_shot_timer_fires_only_once` — consumed after firing, doesn't repeat
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- `interval_timer_fires_repeatedly` — period=2, fires every 2 ticks (3 fires verified)
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- `interval_timer_cleaned_up_when_actor_dies` — GC removes orphaned timers
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- `timer_with_zero_delay_fires_next_tick` — delay=0 fires on next tick
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- **Result**: 88 tests pass, all workspace compiles, zero warnings
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### Cycle 8: Dead Actor Cleanup (Memory Leak Fix)
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### Cycle 8: Dead Actor Cleanup (Memory Leak Fix)
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- **Research**: Audited remaining improvement gaps, found ActorPool and AddressMap both leak
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- **Research**: Audited remaining improvement gaps, found ActorPool and AddressMap both leak
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permanently poisoned actors. Known class of bug in Akka (#22990), CAF (#420).
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permanently poisoned actors. Known class of bug in Akka (#22990), CAF (#420).
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@ -194,8 +225,10 @@
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- [x] **Cycle 7: Actor recovery (factory restart)** ✅
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- [x] **Cycle 7: Actor recovery (factory restart)** ✅
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- [x] **Cycle 8: Dead actor cleanup** ✅
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- [x] **Cycle 8: Dead actor cleanup** ✅
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- [x] **Cycle 9: Lifecycle hooks + graceful stop** ✅
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- [x] **Cycle 9: Lifecycle hooks + graceful stop** ✅
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- [ ] **Cycle 10: Next improvement**
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- [x] **Cycle 10: Actor timers (tick-counting)** ✅
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- Candidates: priority messages, actor timers, SmallBox optimization, property-based tests
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- [ ] **Cycle 11: Next improvement**
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- Candidates: SmallBox optimization, property-based tests, named actors/registry, actor groups
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- Priority messages REJECTED (lifecycle hooks cover 95% of cases)
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- LIFO slot rejected (0-5% benefit for typical workloads, not worth complexity)
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- LIFO slot rejected (0-5% benefit for typical workloads, not worth complexity)
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## Open Questions
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## Open Questions
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56
src/actor.rs
56
src/actor.rs
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@ -141,12 +141,43 @@ where
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/// Not a `Message` — intercepted in `tick_all` before reaching `handle_any`.
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/// Not a `Message` — intercepted in `tick_all` before reaching `handle_any`.
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pub(crate) struct StopSignal;
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pub(crate) struct StopSignal;
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/// Type-erased cloneable message for interval timers.
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/// Since `Message: Clone`, all actor messages can implement this.
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pub(crate) trait CloneMsg: Send {
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fn clone_boxed(&self) -> Box<dyn Any + Send>;
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}
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impl<M: Message> CloneMsg for M {
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fn clone_boxed(&self) -> Box<dyn Any + Send> {
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Box::new(self.clone())
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}
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}
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/// Timer request from a handler, queued for processing after tick_all.
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pub(crate) enum TimerRequest {
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/// One-shot: deliver `msg` to `dest` after `ticks` worker ticks.
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Once {
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dest: ActorAddress,
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msg: Box<dyn Any + Send>,
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ticks: u64,
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},
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/// Repeating: deliver a clone of `msg` to `dest` every `period` ticks.
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Interval {
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dest: ActorAddress,
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msg: Box<dyn CloneMsg>,
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period: u64,
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},
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}
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/// Object-safe inner trait for sending type-erased messages.
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/// Object-safe inner trait for sending type-erased messages.
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#[allow(private_interfaces)]
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pub trait ContextInner {
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pub trait ContextInner {
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fn send_any(&self, addr: ActorAddress, msg: Box<dyn Any + Send>) -> Result<(), Error>;
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fn send_any(&self, addr: ActorAddress, msg: Box<dyn Any + Send>) -> Result<(), Error>;
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fn spawn_any(&self, addr: ActorAddress, actor: Box<dyn AnyActor>);
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fn spawn_any(&self, addr: ActorAddress, actor: Box<dyn AnyActor>);
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/// Request graceful stop for an actor. Takes effect after the current message.
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/// Request graceful stop for an actor. Takes effect after the current message.
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fn request_stop(&self, addr: ActorAddress);
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fn request_stop(&self, addr: ActorAddress);
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/// Schedule a timer (one-shot or interval).
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fn schedule_timer(&self, request: TimerRequest);
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}
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}
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/// Actor syscall interface — passed to `ActorInterface::handle()`.
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/// Actor syscall interface — passed to `ActorInterface::handle()`.
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self.inner.request_stop(self.self_addr);
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self.inner.request_stop(self.self_addr);
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}
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}
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/// Schedule a one-shot timer: deliver `msg` to `addr` after `ticks` worker ticks.
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///
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/// The message is delivered as a normal mailbox message during the fire tick,
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/// before `tick_all` processes messages. The timer is tick-counted (deterministic),
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/// not wall-clock based.
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pub fn send_after_ticks<M: Message>(&self, addr: ActorAddress, msg: M, ticks: u64) {
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self.inner.schedule_timer(TimerRequest::Once {
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dest: addr,
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msg: Box::new(msg),
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ticks,
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});
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}
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/// Schedule a repeating timer: deliver a clone of `msg` to `addr` every `period` ticks.
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///
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/// The first delivery happens after `period` ticks. The message is cloned for each
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/// delivery. The timer continues until the target actor is stopped/poisoned.
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pub fn send_interval_ticks<M: Message>(&self, addr: ActorAddress, msg: M, period: u64) {
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self.inner.schedule_timer(TimerRequest::Interval {
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dest: addr,
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msg: Box::new(msg),
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period,
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});
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}
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/// Spawn a restartable actor. On panic, recreated via `factory` up to
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/// Spawn a restartable actor. On panic, recreated via `factory` up to
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/// `max_restarts` times before permanent poisoning.
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/// `max_restarts` times before permanent poisoning.
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pub fn spawn_restartable<A, F>(
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pub fn spawn_restartable<A, F>(
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@ -161,6 +161,7 @@ impl InboxRegistry {
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}
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}
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/// Check if an address is registered without consuming a message.
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/// Check if an address is registered without consuming a message.
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#[cfg(feature = "transport")]
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pub fn contains(&self, addr: &ActorAddress) -> bool {
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pub fn contains(&self, addr: &ActorAddress) -> bool {
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self.senders.read().unwrap().contains_key(addr)
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self.senders.read().unwrap().contains_key(addr)
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}
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}
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use std::thread::{self, JoinHandle, Thread};
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use std::thread::{self, JoinHandle, Thread};
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use std::time::Instant;
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use std::time::Instant;
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use crate::actor::{Actor, ActorAddress, ActorInterface, AnyActor, Message, StopSignal};
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use crate::actor::{Actor, ActorAddress, ActorInterface, AnyActor, Message, StopSignal, TimerRequest};
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use crate::channel::{Receiver, Sender};
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use crate::channel::{Receiver, Sender};
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// Re-export config types so existing code using `runtime::RuntimeConfig` still works
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// Re-export config types so existing code using `runtime::RuntimeConfig` still works
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pub use crate::config::{BackoffPolicy, MailboxOverflow, RuntimeConfig};
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pub use crate::config::{BackoffPolicy, MailboxOverflow, RuntimeConfig};
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}
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}
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}
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}
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#[allow(private_interfaces)]
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impl ContextInner for Runtime {
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impl ContextInner for Runtime {
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fn send_any(&self, addr: ActorAddress, msg: Box<dyn Any + Send>) -> Result<(), Error> {
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fn send_any(&self, addr: ActorAddress, msg: Box<dyn Any + Send>) -> Result<(), Error> {
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match self.address_map.lookup(&addr) {
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match self.address_map.lookup(&addr) {
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notify_worker(&self.worker_threads, wid.as_usize());
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notify_worker(&self.worker_threads, wid.as_usize());
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}
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}
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}
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}
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fn schedule_timer(&self, _request: TimerRequest) {
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// Timers are per-worker and tick-counted; scheduling from outside
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// a worker context (e.g., rt.spawn() callback) is not supported.
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// Use rt.send_to() with a delay loop instead.
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eprintln!("swactor: schedule_timer called outside worker context — ignored");
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}
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}
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}
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156
src/worker.rs
156
src/worker.rs
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use std::thread;
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use std::thread;
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use std::time::Instant;
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use std::time::Instant;
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use crate::actor::{ActorAddress, AnyActor, ContextInner, Ctx, StopSignal};
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use crate::actor::{ActorAddress, AnyActor, CloneMsg, ContextInner, Ctx, StopSignal, TimerRequest};
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use crate::channel::Receiver;
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use crate::channel::Receiver;
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use crate::config::MailboxOverflow;
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use crate::config::MailboxOverflow;
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use crate::delivery::{Envelope, TickContext, WorkerId};
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use crate::delivery::{Envelope, TickContext, WorkerId};
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use crate::stats::{ActorSnapshot, TickTiming, WorkerStats};
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use crate::stats::{ActorSnapshot, TickTiming, WorkerStats};
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use crate::Error;
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use crate::Error;
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// ─── Per-Worker Timer Wheel ─────────────────────────────────────────────────
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struct OnceTimer {
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fire_at: u64,
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dest: ActorAddress,
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msg: Box<dyn Any + Send>,
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}
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struct IntervalTimer {
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next_fire: u64,
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period: u64,
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dest: ActorAddress,
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msg: Box<dyn CloneMsg>,
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}
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/// Per-worker tick-counting timer wheel.
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///
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/// Timers are deterministic (tick-counted, not wall-clock). One-shot timers
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/// fire once and are consumed; interval timers fire repeatedly every N ticks.
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struct TimerWheel {
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current_tick: u64,
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once_timers: Vec<OnceTimer>,
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interval_timers: Vec<IntervalTimer>,
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}
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impl TimerWheel {
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fn new() -> Self {
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Self {
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current_tick: 0,
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once_timers: Vec::new(),
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interval_timers: Vec::new(),
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}
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}
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/// Advance the tick counter and collect all due timer messages.
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/// Returns the messages to be routed by the caller (may target local or remote actors/inboxes).
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fn fire(&mut self) -> Vec<(ActorAddress, Box<dyn Any + Send>)> {
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self.current_tick += 1;
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let tick = self.current_tick;
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let mut result = Vec::new();
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// Fire one-shot timers (swap-remove for O(1) removal)
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let mut i = 0;
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while i < self.once_timers.len() {
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if self.once_timers[i].fire_at <= tick {
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let timer = self.once_timers.swap_remove(i);
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result.push((timer.dest, timer.msg));
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} else {
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i += 1;
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}
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}
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// Fire interval timers
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for timer in &mut self.interval_timers {
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if timer.next_fire <= tick {
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let msg = timer.msg.clone_boxed();
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result.push((timer.dest, msg));
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timer.next_fire = tick + timer.period;
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}
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}
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result
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}
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/// Remove interval timers whose target was just removed from the worker.
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/// Only GCs timers for addresses in `dead` — inboxes and cross-worker actors
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/// are not in the local pool but are still valid targets.
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fn gc_dead_intervals(&mut self, dead: &[ActorAddress]) {
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if dead.is_empty() {
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return;
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}
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self.interval_timers.retain(|t| !dead.iter().any(|d| *d == t.dest));
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}
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/// Add a one-shot timer.
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fn add_once(&mut self, dest: ActorAddress, msg: Box<dyn Any + Send>, ticks: u64) {
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self.once_timers.push(OnceTimer {
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fire_at: self.current_tick + ticks,
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dest,
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msg,
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});
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}
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/// Add an interval timer. First fire is after `period` ticks.
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fn add_interval(&mut self, dest: ActorAddress, msg: Box<dyn CloneMsg>, period: u64) {
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let period = period.max(1); // prevent zero-period infinite loop
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self.interval_timers.push(IntervalTimer {
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next_fire: self.current_tick + period,
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period,
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dest,
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msg,
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});
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}
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}
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// ─── Worker ─────────────────────────────────────────────────────────────────
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/// A worker owns a set of actors and runs them in a loop.
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/// A worker owns a set of actors and runs them in a loop.
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pub(crate) struct Worker {
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pub(crate) struct Worker {
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pub(crate) id: WorkerId,
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pub(crate) id: WorkerId,
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stats: Arc<WorkerStats>,
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stats: Arc<WorkerStats>,
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/// Reusable scratch buffer for building per-actor snapshots.
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/// Reusable scratch buffer for building per-actor snapshots.
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snapshot_buf: Vec<ActorSnapshot>,
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snapshot_buf: Vec<ActorSnapshot>,
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/// Per-worker tick-counting timer wheel.
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timers: TimerWheel,
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}
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}
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impl Worker {
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impl Worker {
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@ -40,6 +139,7 @@ impl Worker {
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spawn_rx,
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spawn_rx,
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stats,
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stats,
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snapshot_buf: Vec::new(),
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snapshot_buf: Vec::new(),
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timers: TimerWheel::new(),
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}
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}
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}
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}
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@ -75,10 +175,32 @@ impl Worker {
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}
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}
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||||||
let t2 = Instant::now();
|
let t2 = Instant::now();
|
||||||
|
|
||||||
|
// 2.5. Fire due timers → deliver to mailboxes before tick_all
|
||||||
|
let timer_msgs = self.timers.fire();
|
||||||
|
for (dest, msg) in timer_msgs {
|
||||||
|
if self.pool.contains(&dest) {
|
||||||
|
// Same-worker: deliver directly to actor's mailbox
|
||||||
|
self.pool.deliver(&dest, msg);
|
||||||
|
} else {
|
||||||
|
// Inbox or cross-worker: route through address map / inbox registry
|
||||||
|
match tc.address_map.lookup(&dest) {
|
||||||
|
Some(wid) => {
|
||||||
|
tc.transfer_txs[wid.as_usize()].send(Envelope::new(dest, msg));
|
||||||
|
crate::runtime::notify_worker(tc.worker_threads, wid.as_usize());
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
let _ = tc.inbox_registry.try_deliver(dest, msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
did_work = true;
|
||||||
|
}
|
||||||
|
|
||||||
// 3. Tick all actors with WorkerContext
|
// 3. Tick all actors with WorkerContext
|
||||||
let pending_local: RefCell<Vec<(ActorAddress, Box<dyn Any + Send>)>> =
|
let pending_local: RefCell<Vec<(ActorAddress, Box<dyn Any + Send>)>> =
|
||||||
RefCell::new(Vec::new());
|
RefCell::new(Vec::new());
|
||||||
let stop_requests: RefCell<Vec<ActorAddress>> = RefCell::new(Vec::new());
|
let stop_requests: RefCell<Vec<ActorAddress>> = RefCell::new(Vec::new());
|
||||||
|
let timer_requests: RefCell<Vec<TimerRequest>> = RefCell::new(Vec::new());
|
||||||
|
|
||||||
let processed;
|
let processed;
|
||||||
{
|
{
|
||||||
|
|
@ -87,6 +209,7 @@ impl Worker {
|
||||||
tc,
|
tc,
|
||||||
pending_local: &pending_local,
|
pending_local: &pending_local,
|
||||||
stop_requests: &stop_requests,
|
stop_requests: &stop_requests,
|
||||||
|
timer_requests: &timer_requests,
|
||||||
stats: &self.stats,
|
stats: &self.stats,
|
||||||
};
|
};
|
||||||
processed = self.pool.tick_all(&worker_ctx, &self.stats, tc.config.actor_message_budget, &stop_requests);
|
processed = self.pool.tick_all(&worker_ctx, &self.stats, tc.config.actor_message_budget, &stop_requests);
|
||||||
|
|
@ -121,6 +244,18 @@ impl Worker {
|
||||||
for (addr, msg) in pending {
|
for (addr, msg) in pending {
|
||||||
self.pool.deliver(&addr, msg);
|
self.pool.deliver(&addr, msg);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 5.5. Process timer requests from handlers
|
||||||
|
for request in timer_requests.into_inner() {
|
||||||
|
match request {
|
||||||
|
TimerRequest::Once { dest, msg, ticks } => {
|
||||||
|
self.timers.add_once(dest, msg, ticks);
|
||||||
|
}
|
||||||
|
TimerRequest::Interval { dest, msg, period } => {
|
||||||
|
self.timers.add_interval(dest, msg, period);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
let t5 = Instant::now();
|
let t5 = Instant::now();
|
||||||
|
|
||||||
// 6. Publish stats (skip entirely when idle to avoid allocation + mutex)
|
// 6. Publish stats (skip entirely when idle to avoid allocation + mutex)
|
||||||
|
|
@ -172,12 +307,14 @@ impl Worker {
|
||||||
let cleanup_pending: RefCell<Vec<(ActorAddress, Box<dyn Any + Send>)>> =
|
let cleanup_pending: RefCell<Vec<(ActorAddress, Box<dyn Any + Send>)>> =
|
||||||
RefCell::new(Vec::new());
|
RefCell::new(Vec::new());
|
||||||
let cleanup_stops: RefCell<Vec<ActorAddress>> = RefCell::new(Vec::new());
|
let cleanup_stops: RefCell<Vec<ActorAddress>> = RefCell::new(Vec::new());
|
||||||
{
|
let cleanup_timers: RefCell<Vec<TimerRequest>> = RefCell::new(Vec::new());
|
||||||
|
let dead = {
|
||||||
let cleanup_ctx = WorkerContext {
|
let cleanup_ctx = WorkerContext {
|
||||||
worker_id: self.id,
|
worker_id: self.id,
|
||||||
tc,
|
tc,
|
||||||
pending_local: &cleanup_pending,
|
pending_local: &cleanup_pending,
|
||||||
stop_requests: &cleanup_stops,
|
stop_requests: &cleanup_stops,
|
||||||
|
timer_requests: &cleanup_timers,
|
||||||
stats: &self.stats,
|
stats: &self.stats,
|
||||||
};
|
};
|
||||||
let dead = self.pool.cleanup_dead(&cleanup_ctx);
|
let dead = self.pool.cleanup_dead(&cleanup_ctx);
|
||||||
|
|
@ -189,12 +326,16 @@ impl Worker {
|
||||||
self.stats.num_actors.store(self.pool.len(), Ordering::Relaxed);
|
self.stats.num_actors.store(self.pool.len(), Ordering::Relaxed);
|
||||||
did_work = true;
|
did_work = true;
|
||||||
}
|
}
|
||||||
}
|
dead
|
||||||
|
};
|
||||||
// Deliver any messages sent during on_stop callbacks
|
// Deliver any messages sent during on_stop callbacks
|
||||||
for (addr, msg) in cleanup_pending.into_inner() {
|
for (addr, msg) in cleanup_pending.into_inner() {
|
||||||
self.pool.deliver(&addr, msg);
|
self.pool.deliver(&addr, msg);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GC orphaned interval timers for actors that were just removed
|
||||||
|
self.timers.gc_dead_intervals(&dead);
|
||||||
|
|
||||||
did_work
|
did_work
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -237,6 +378,7 @@ struct WorkerContext<'a> {
|
||||||
tc: &'a TickContext<'a>,
|
tc: &'a TickContext<'a>,
|
||||||
pending_local: &'a RefCell<Vec<(ActorAddress, Box<dyn Any + Send>)>>,
|
pending_local: &'a RefCell<Vec<(ActorAddress, Box<dyn Any + Send>)>>,
|
||||||
stop_requests: &'a RefCell<Vec<ActorAddress>>,
|
stop_requests: &'a RefCell<Vec<ActorAddress>>,
|
||||||
|
timer_requests: &'a RefCell<Vec<TimerRequest>>,
|
||||||
stats: &'a WorkerStats,
|
stats: &'a WorkerStats,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -272,6 +414,10 @@ impl ContextInner for WorkerContext<'_> {
|
||||||
fn request_stop(&self, addr: ActorAddress) {
|
fn request_stop(&self, addr: ActorAddress) {
|
||||||
self.stop_requests.borrow_mut().push(addr);
|
self.stop_requests.borrow_mut().push(addr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn schedule_timer(&self, request: TimerRequest) {
|
||||||
|
self.timer_requests.borrow_mut().push(request);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct ActorSlot {
|
struct ActorSlot {
|
||||||
|
|
@ -463,6 +609,10 @@ impl ActorPool {
|
||||||
self.actors.len()
|
self.actors.len()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn contains(&self, addr: &ActorAddress) -> bool {
|
||||||
|
self.actors.contains_key(addr)
|
||||||
|
}
|
||||||
|
|
||||||
pub fn total_mailbox_depth(&self) -> usize {
|
pub fn total_mailbox_depth(&self) -> usize {
|
||||||
self.actors.values().map(|slot| slot.mailbox.len()).sum()
|
self.actors.values().map(|slot| slot.mailbox.len()).sum()
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2663,3 +2663,216 @@ fn stop_nonexistent_actor_returns_error() {
|
||||||
let result = rt.stop_actor(fake_addr);
|
let result = rt.stop_actor(fake_addr);
|
||||||
assert!(result.is_err(), "stop_actor on nonexistent address should return Err");
|
assert!(result.is_err(), "stop_actor on nonexistent address should return Err");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Timer Helpers ─────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// Actor that schedules a one-shot timer in on_start: sends a Ping to target after N ticks.
|
||||||
|
struct TimerStartActor {
|
||||||
|
target: ActorAddress,
|
||||||
|
delay_ticks: u64,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ActorInterface for TimerStartActor {
|
||||||
|
type Incoming = Ping;
|
||||||
|
type Response = Pong;
|
||||||
|
|
||||||
|
fn on_start(&mut self, ctx: &Ctx) {
|
||||||
|
ctx.send_after_ticks(self.target, Ping { reply_to: ctx.self_addr() }, self.delay_ticks);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle(&mut self, _ctx: &Ctx, _msg: Ping) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Actor that schedules a one-shot timer when it receives a Forward message.
|
||||||
|
struct DelayEchoActor;
|
||||||
|
|
||||||
|
impl ActorInterface for DelayEchoActor {
|
||||||
|
type Incoming = Forward;
|
||||||
|
type Response = Done;
|
||||||
|
|
||||||
|
fn handle(&mut self, ctx: &Ctx, msg: Forward) {
|
||||||
|
ctx.send_after_ticks(msg.reply_to, Done(msg.value), 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Actor that schedules an interval timer on start: sends Ping every N ticks.
|
||||||
|
struct HeartbeatActor {
|
||||||
|
target: ActorAddress,
|
||||||
|
period: u64,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ActorInterface for HeartbeatActor {
|
||||||
|
type Incoming = Ping;
|
||||||
|
type Response = Pong;
|
||||||
|
|
||||||
|
fn on_start(&mut self, ctx: &Ctx) {
|
||||||
|
ctx.send_interval_ticks(self.target, Ping { reply_to: ctx.self_addr() }, self.period);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle(&mut self, _ctx: &Ctx, _msg: Ping) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Timer Tests ───────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// Given an actor that schedules a one-shot timer in on_start,
|
||||||
|
/// when enough ticks pass,
|
||||||
|
/// then the timer message is delivered to the target.
|
||||||
|
#[test]
|
||||||
|
fn one_shot_timer_fires_after_n_ticks() {
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
let inbox = rt.new_inbox::<Ping>().unwrap();
|
||||||
|
|
||||||
|
let _timer_actor = rt.spawn(TimerStartActor {
|
||||||
|
target: *inbox.addr(),
|
||||||
|
delay_ticks: 3,
|
||||||
|
}).unwrap();
|
||||||
|
|
||||||
|
// Tick 1: on_start schedules timer (fire_at = current_tick + 3 = 4)
|
||||||
|
// Timer fires when current_tick >= fire_at, so after tick 4 completes
|
||||||
|
rt.tick(); // tick 1: on_start, timer scheduled
|
||||||
|
assert!(inbox.try_recv().is_none(), "no delivery before delay");
|
||||||
|
|
||||||
|
rt.tick(); // tick 2
|
||||||
|
assert!(inbox.try_recv().is_none(), "no delivery on tick 2");
|
||||||
|
|
||||||
|
rt.tick(); // tick 3
|
||||||
|
assert!(inbox.try_recv().is_none(), "no delivery on tick 3");
|
||||||
|
|
||||||
|
rt.tick(); // tick 4: timer fires
|
||||||
|
let msg = inbox.try_recv();
|
||||||
|
assert!(msg.is_some(), "timer message delivered after 3-tick delay");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Given an actor that schedules a one-shot timer from a message handler,
|
||||||
|
/// when enough ticks pass after the triggering message,
|
||||||
|
/// then the delayed response arrives.
|
||||||
|
#[test]
|
||||||
|
fn handler_can_schedule_one_shot_timer() {
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
let inbox = rt.new_inbox::<Done>().unwrap();
|
||||||
|
|
||||||
|
let addr = rt.spawn(DelayEchoActor).unwrap();
|
||||||
|
|
||||||
|
let _ = rt.send_to(addr, Forward { value: 42, reply_to: *inbox.addr() });
|
||||||
|
rt.tick(); // process Forward, schedule timer (delay=3)
|
||||||
|
|
||||||
|
assert!(inbox.try_recv().is_none(), "no immediate reply");
|
||||||
|
|
||||||
|
rt.tick(); // tick 2
|
||||||
|
rt.tick(); // tick 3
|
||||||
|
assert!(inbox.try_recv().is_none(), "not yet");
|
||||||
|
|
||||||
|
rt.tick(); // tick 4: timer fires
|
||||||
|
let reply = inbox.try_recv();
|
||||||
|
assert_eq!(reply, Some(Done(42)), "delayed reply arrives after 3 ticks");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Given a one-shot timer,
|
||||||
|
/// when it fires,
|
||||||
|
/// then it does NOT fire again on subsequent ticks (consumed).
|
||||||
|
#[test]
|
||||||
|
fn one_shot_timer_fires_only_once() {
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
let inbox = rt.new_inbox::<Ping>().unwrap();
|
||||||
|
|
||||||
|
let _timer_actor = rt.spawn(TimerStartActor {
|
||||||
|
target: *inbox.addr(),
|
||||||
|
delay_ticks: 1,
|
||||||
|
}).unwrap();
|
||||||
|
|
||||||
|
rt.tick(); // on_start schedules timer
|
||||||
|
rt.tick(); // timer fires
|
||||||
|
assert!(inbox.try_recv().is_some(), "first fire");
|
||||||
|
|
||||||
|
// Subsequent ticks should NOT fire again
|
||||||
|
for _ in 0..5 { rt.tick(); }
|
||||||
|
assert!(inbox.try_recv().is_none(), "one-shot does not repeat");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Given an interval timer with period 2,
|
||||||
|
/// when multiple ticks pass,
|
||||||
|
/// then the timer fires repeatedly every 2 ticks.
|
||||||
|
#[test]
|
||||||
|
fn interval_timer_fires_repeatedly() {
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
let inbox = rt.new_inbox::<Ping>().unwrap();
|
||||||
|
|
||||||
|
let _heartbeat = rt.spawn(HeartbeatActor {
|
||||||
|
target: *inbox.addr(),
|
||||||
|
period: 2,
|
||||||
|
}).unwrap();
|
||||||
|
|
||||||
|
rt.tick(); // tick 1: on_start, interval scheduled (next_fire = current + 2 = 3)
|
||||||
|
assert!(inbox.try_recv().is_none(), "no fire on tick 1");
|
||||||
|
|
||||||
|
rt.tick(); // tick 2
|
||||||
|
assert!(inbox.try_recv().is_none(), "no fire on tick 2");
|
||||||
|
|
||||||
|
rt.tick(); // tick 3: first fire
|
||||||
|
assert!(inbox.try_recv().is_some(), "fire on tick 3");
|
||||||
|
|
||||||
|
rt.tick(); // tick 4
|
||||||
|
assert!(inbox.try_recv().is_none(), "no fire on tick 4");
|
||||||
|
|
||||||
|
rt.tick(); // tick 5: second fire
|
||||||
|
assert!(inbox.try_recv().is_some(), "fire on tick 5");
|
||||||
|
|
||||||
|
rt.tick(); // tick 6
|
||||||
|
assert!(inbox.try_recv().is_none(), "no fire on tick 6");
|
||||||
|
|
||||||
|
rt.tick(); // tick 7: third fire
|
||||||
|
assert!(inbox.try_recv().is_some(), "fire on tick 7");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Given an interval timer targeting an actor that gets stopped,
|
||||||
|
/// when the actor is removed,
|
||||||
|
/// then the interval timer is cleaned up (no orphan timers).
|
||||||
|
#[test]
|
||||||
|
fn interval_timer_cleaned_up_when_actor_dies() {
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
let _inbox = rt.new_inbox::<Ping>().unwrap();
|
||||||
|
|
||||||
|
// Heartbeat sends to a counter that we'll kill
|
||||||
|
let counter_addr = rt.spawn(CounterActor { count: 0 }).unwrap();
|
||||||
|
|
||||||
|
// HeartbeatActor sends Ping to counter every tick
|
||||||
|
let _hb = rt.spawn(HeartbeatActor {
|
||||||
|
target: counter_addr,
|
||||||
|
period: 1,
|
||||||
|
}).unwrap();
|
||||||
|
|
||||||
|
// Let it run a few ticks
|
||||||
|
for _ in 0..3 { rt.tick(); }
|
||||||
|
|
||||||
|
// Stop the counter
|
||||||
|
rt.stop_actor(counter_addr).unwrap();
|
||||||
|
for _ in 0..5 { rt.tick(); }
|
||||||
|
|
||||||
|
// Counter is gone, interval timer should be GC'd.
|
||||||
|
// No crash, no leak — just verifying it doesn't panic.
|
||||||
|
let stats = rt.stats();
|
||||||
|
// Only the heartbeat actor should remain
|
||||||
|
assert_eq!(stats.workers[0].num_actors, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Given a timer with delay 0,
|
||||||
|
/// when the next tick fires,
|
||||||
|
/// then the message is delivered immediately on the next tick.
|
||||||
|
#[test]
|
||||||
|
fn timer_with_zero_delay_fires_next_tick() {
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
let inbox = rt.new_inbox::<Ping>().unwrap();
|
||||||
|
|
||||||
|
let _timer_actor = rt.spawn(TimerStartActor {
|
||||||
|
target: *inbox.addr(),
|
||||||
|
delay_ticks: 0,
|
||||||
|
}).unwrap();
|
||||||
|
|
||||||
|
rt.tick(); // on_start schedules timer with delay=0
|
||||||
|
// Timer requests are processed after tick_all (phase 5.5)
|
||||||
|
// Timer fires on the NEXT tick (phase 2.5)
|
||||||
|
assert!(inbox.try_recv().is_none(), "not yet — timer fires next tick");
|
||||||
|
|
||||||
|
rt.tick(); // timer fires
|
||||||
|
assert!(inbox.try_recv().is_some(), "zero-delay timer fires on next tick");
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue