feat: Router actor for pooled message distribution (Cycle 19)
Add Router<M> actor that manages a pool of identical workers and distributes incoming messages via configurable routing strategies: RoundRobin, Random, and Broadcast. Workers are monitored and auto-replaced on failure with meltdown protection. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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4 changed files with 525 additions and 3 deletions
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@ -2,7 +2,7 @@
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## Current Stage: Phase 1 — Research + First Improvement Cycle
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## Current Stage: Phase 1 — Research + First Improvement Cycle
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### Status: Cycle 18 COMPLETE
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### Status: Cycle 19 COMPLETE
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## Plan Overview
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## Plan Overview
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1. **Phase 0**: Codebase audit — understand current swactor architecture, existing tests, benchmarks ✅
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1. **Phase 0**: Codebase audit — understand current swactor architecture, existing tests, benchmarks ✅
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@ -158,6 +158,38 @@
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- `supervisor_on_stop_kills_children` — supervisor shutdown cascades to children
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- `supervisor_on_stop_kills_children` — supervisor shutdown cascades to children
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- **Result**: 138 tests pass (130 behavioral + 7 proptest + 1 doctest), zero warnings, full workspace compiles
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- **Result**: 138 tests pass (130 behavioral + 7 proptest + 1 doctest), zero warnings, full workspace compiles
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### Cycle 19: Router (Actor Pool with Message Routing)
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- **Research**: Cross-framework analysis of actor pool/router patterns:
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- Erlang: poolboy (checkout/checkin), wpool (transparent forwarding, 6 strategies + custom)
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- Akka: Router actors (Pool vs Group), 8 strategies (RoundRobin, Random, SmallestMailbox,
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Balancing, Broadcast, ScatterGather, TailChopping, ConsistentHashing), Resizer for dynamic sizing
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- Ractor: No built-in router (process groups only)
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- Actix: SyncArbiter (shared queue, implicit work-stealing)
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- Kameo: ActorPool (least-connections, auto-replace dead workers)
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- Key finding: Router-as-actor with transparent forwarding (wpool/Akka style) is the best fit
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- Decision: user-space actor like Supervisor, reusing monitor + handle_down for worker replacement
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- **Implementation**: `Router<M>` actor in `src/actor.rs`
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- `RoutingStrategy::RoundRobin` — sequential circular distribution
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- `RoutingStrategy::Random` — random worker selection via `get_random()`
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- `RoutingStrategy::Broadcast` — clone message to all live workers
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- Generic over `M: Message` (same Incoming type as workers) — transparent forwarding
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- Workers spawned in `on_start`, monitored via `ctx.monitor()`, auto-replaced via `handle_down`
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- Meltdown protection: `total_restarts > max_restarts` → `ctx.stop_self()`
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- Cascading shutdown: `on_stop` sends stop signals to all workers
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- Reuses `ActiveChild` struct from Supervisor (addr + monitor_ref)
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- Factory: `Arc<dyn Fn(&Ctx) -> Result<ActorAddress, Error> + Send + Sync>`
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- SmallestMailbox deferred: requires runtime stats access not available in user-space
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- ConsistentHashing deferred: requires hash_fn parameter, can add later as builder method
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- **Tests**: 7 new behavioral tests
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- `router_round_robin_distributes_across_workers` — 6 msgs to 3 workers, each gets 2
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- `router_broadcast_sends_to_all_workers` — 1 msg, all 3 workers receive
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- `router_random_delivers_to_some_worker` — 30 msgs across 3 workers, at least 2 used
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- `router_replaces_dead_worker` — panicked worker auto-replaced, pool size maintained
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- `router_meltdown_after_max_restarts` — 3 deaths with max_restarts=2 → router stops
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- `router_on_stop_kills_workers` — stopping router cascades to all workers
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- `router_broadcast_multiple_messages_all_received` — 5 msgs × 3 workers = 15 received
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- **Result**: 148 tests pass (140 behavioral + 7 proptest + 1 doctest), zero warnings
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### Cycle 18: OneForAll + RestForOne Supervisor Strategies
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### Cycle 18: OneForAll + RestForOne Supervisor Strategies
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- **Research**: Investigated SmallBox/InlineAny optimization (44% queue throughput improvement)
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- **Research**: Investigated SmallBox/InlineAny optimization (44% queue throughput improvement)
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but deferred due to unsafe code risk and 32+ call-site changes violating structural constraints.
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but deferred due to unsafe code risk and 32+ call-site changes violating structural constraints.
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@ -239,6 +239,31 @@ restarts the full set in spec order. Already-dead children are handled immediate
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Meltdown: supervisor stops itself when total restarts exceed `max_restarts`.
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Meltdown: supervisor stops itself when total restarts exceed `max_restarts`.
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Cascading: supervisor stops all children in `on_stop`.
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Cascading: supervisor stops all children in `on_stop`.
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## Router — Actor Pool with Message Routing
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The `Router<M>` actor manages a pool of identical workers and distributes
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incoming messages across them. Callers send messages to the router's address,
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and the router forwards them according to the configured strategy.
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```
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let router = Router::new(
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RoutingStrategy::RoundRobin,
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5, // pool size
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|ctx| ctx.spawn(MyWorker::new()), // worker factory
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10, // max restarts before meltdown
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);
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let router_addr = rt.spawn(router)?;
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rt.send_to(router_addr, WorkerMsg::DoWork(42))?;
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```
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Routing strategies:
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- `RoundRobin`: sequential circular distribution
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- `Random`: random worker selection
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- `Broadcast`: clone message to all workers
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Workers are monitored and automatically replaced on failure. Meltdown
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protection stops the router when total restarts exceed `max_restarts`.
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### handle_down Callback
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### handle_down Callback
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Any actor can override `handle_down` to react to monitored actor deaths
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Any actor can override `handle_down` to react to monitored actor deaths
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166
src/actor.rs
166
src/actor.rs
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@ -1,4 +1,5 @@
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use std::any::Any;
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use std::any::Any;
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use std::marker::PhantomData;
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use std::sync::Arc;
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use std::sync::Arc;
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use crate::Error;
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use crate::Error;
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@ -707,3 +708,168 @@ impl ActorInterface for Supervisor {
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}
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}
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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// Router — pool of identical workers with configurable routing strategy
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// ---------------------------------------------------------------------------
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/// Strategy for distributing messages across pool workers.
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#[derive(Debug, Clone)]
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pub enum RoutingStrategy {
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/// Sequential round-robin distribution.
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RoundRobin,
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/// Random worker selection.
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Random,
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/// Send to all workers (message is cloned to each).
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Broadcast,
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}
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/// A router actor that manages a pool of identical workers and distributes
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/// incoming messages across them according to a [`RoutingStrategy`].
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///
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/// Workers are spawned during `on_start`, monitored for failures, and
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/// automatically replaced to maintain the target pool size. Meltdown
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/// protection stops the router when total restarts exceed `max_restarts`.
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///
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/// # Example
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///
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/// ```ignore
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/// let router = Router::new(
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/// RoutingStrategy::RoundRobin,
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/// 5,
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/// |ctx| ctx.spawn(MyWorker::new()),
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/// 10,
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/// );
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/// let router_addr = rt.spawn(router)?;
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/// rt.send_to(router_addr, WorkerMessage::DoWork(42))?;
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/// ```
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pub struct Router<M: Message> {
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strategy: RoutingStrategy,
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pool_size: usize,
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factory: Arc<dyn Fn(&Ctx) -> Result<ActorAddress, Error> + Send + Sync>,
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workers: Vec<Option<ActiveChild>>,
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rr_index: usize,
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total_restarts: u32,
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max_restarts: u32,
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_marker: PhantomData<M>,
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}
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impl<M: Message> Router<M> {
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pub fn new(
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strategy: RoutingStrategy,
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pool_size: usize,
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factory: impl Fn(&Ctx) -> Result<ActorAddress, Error> + Send + Sync + 'static,
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max_restarts: u32,
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) -> Self {
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Self {
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strategy,
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pool_size,
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factory: Arc::new(factory),
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workers: (0..pool_size).map(|_| None).collect(),
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rr_index: 0,
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total_restarts: 0,
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max_restarts,
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_marker: PhantomData,
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}
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}
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fn start_worker(&mut self, ctx: &Ctx, idx: usize) -> Result<(), Error> {
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let addr = (self.factory)(ctx)?;
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let mref = ctx.monitor(addr);
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self.workers[idx] = Some(ActiveChild {
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addr,
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_monitor_ref: mref,
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});
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Ok(())
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}
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fn find_worker_idx(&self, addr: ActorAddress) -> Option<usize> {
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self.workers
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.iter()
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.position(|w| w.as_ref().map_or(false, |ac| ac.addr == addr))
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}
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fn live_workers(&self) -> Vec<ActorAddress> {
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self.workers
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.iter()
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.filter_map(|w| w.as_ref().map(|ac| ac.addr))
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.collect()
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}
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fn select_one(&mut self) -> Option<ActorAddress> {
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let live = self.live_workers();
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if live.is_empty() {
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return None;
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}
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match self.strategy {
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RoutingStrategy::RoundRobin => {
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let idx = self.rr_index % live.len();
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self.rr_index = self.rr_index.wrapping_add(1);
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Some(live[idx])
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}
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RoutingStrategy::Random => {
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let mut buf = [0u8; 8];
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crate::get_random(&mut buf);
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let r = u64::from_ne_bytes(buf) as usize;
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Some(live[r % live.len()])
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}
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RoutingStrategy::Broadcast => None, // handled separately
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}
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}
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}
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impl<M: Message> ActorInterface for Router<M> {
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type Incoming = M;
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type Response = ();
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fn handle(&mut self, ctx: &Ctx, msg: M) {
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match self.strategy {
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RoutingStrategy::Broadcast => {
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let live = self.live_workers();
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for addr in live {
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let _ = ctx.send(addr, msg.clone());
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}
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}
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_ => {
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if let Some(addr) = self.select_one() {
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let _ = ctx.send(addr, msg);
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}
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}
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}
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}
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fn on_start(&mut self, ctx: &Ctx) {
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for idx in 0..self.pool_size {
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if let Err(e) = self.start_worker(ctx, idx) {
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eprintln!("swactor: router failed to start worker {idx}: {e}");
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}
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}
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}
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fn on_stop(&mut self, ctx: &Ctx) {
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for child in self.workers.iter().flatten() {
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let _ = ctx.stop_actor(child.addr);
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}
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}
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fn handle_down(&mut self, ctx: &Ctx, down: Down) {
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let Some(idx) = self.find_worker_idx(down.addr) else {
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return;
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};
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self.workers[idx] = None;
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self.total_restarts += 1;
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if self.total_restarts > self.max_restarts {
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eprintln!(
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"swactor: router reached max restarts ({}), shutting down",
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self.max_restarts
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);
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ctx.stop_self();
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return;
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}
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if let Err(e) = self.start_worker(ctx, idx) {
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eprintln!("swactor: router failed to restart worker {idx}: {e}");
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}
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}
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}
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@ -2,8 +2,8 @@ use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::Arc;
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use std::sync::Arc;
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use swactor::actor::{
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use swactor::actor::{
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ActorAddress, ActorInterface, ChildSpec, Down, MonitorRef, RestartPolicy, StopReason,
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ActorAddress, ActorInterface, ChildSpec, Down, MonitorRef, RestartPolicy, Router,
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Supervisor, SupervisorStrategy,
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RoutingStrategy, StopReason, Supervisor, SupervisorStrategy,
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};
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};
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use swactor::runtime::{Ctx, Inbox, MailboxOverflow, Runtime, RuntimeConfig};
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use swactor::runtime::{Ctx, Inbox, MailboxOverflow, Runtime, RuntimeConfig};
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@ -4230,3 +4230,302 @@ fn supervisor_on_stop_kills_children() {
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assert_eq!(rt.stats().workers[0].num_actors, 0);
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assert_eq!(rt.stats().workers[0].num_actors, 0);
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}
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}
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// ── Router tests ─────────────────────────────────────────────────────────────
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#[test]
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fn router_round_robin_distributes_across_workers() {
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// Given a round-robin router with 3 workers
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// When we send 6 messages
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// Then each worker should receive exactly 2 messages
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let rt = Runtime::new(RuntimeConfig::default());
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let collected = Arc::new(std::sync::Mutex::new(Vec::new()));
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struct Collector(Arc<std::sync::Mutex<Vec<(ActorAddress, usize)>>>);
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#[derive(Clone)]
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struct Work(usize);
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impl ActorInterface for Collector {
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type Incoming = Work;
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type Response = ();
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fn handle(&mut self, ctx: &Ctx, msg: Work) {
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self.0.lock().unwrap().push((ctx.self_addr(), msg.0));
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}
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}
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let c = collected.clone();
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let router = Router::<Work>::new(
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RoutingStrategy::RoundRobin,
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3,
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move |ctx| ctx.spawn(Collector(c.clone())),
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10,
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);
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let router_addr = rt.spawn(router).unwrap();
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rt.tick(); // on_start spawns 3 workers
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for i in 0..6 {
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rt.send_to(router_addr, Work(i)).unwrap();
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}
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rt.tick(); // router receives 6 Work messages, forwards to workers
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rt.tick(); // workers process their messages
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let data = collected.lock().unwrap();
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assert_eq!(data.len(), 6);
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// Count how many unique workers received messages
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let mut per_worker = std::collections::HashMap::new();
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for (addr, _) in data.iter() {
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*per_worker.entry(*addr).or_insert(0usize) += 1;
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}
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// All 3 workers should have received exactly 2 messages each
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assert_eq!(per_worker.len(), 3);
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for count in per_worker.values() {
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assert_eq!(*count, 2);
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}
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}
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#[test]
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fn router_broadcast_sends_to_all_workers() {
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// Given a broadcast router with 3 workers
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// When we send 1 message
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// Then all 3 workers should receive it
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let rt = Runtime::new(RuntimeConfig::default());
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let count = Arc::new(AtomicUsize::new(0));
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struct Counter(Arc<AtomicUsize>);
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#[derive(Clone)]
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struct Ping;
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impl ActorInterface for Counter {
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type Incoming = Ping;
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type Response = ();
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fn handle(&mut self, _ctx: &Ctx, _msg: Ping) {
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self.0.fetch_add(1, Ordering::Relaxed);
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}
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}
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let c = count.clone();
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let router = Router::<Ping>::new(
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RoutingStrategy::Broadcast,
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3,
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move |ctx| ctx.spawn(Counter(c.clone())),
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10,
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);
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let router_addr = rt.spawn(router).unwrap();
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rt.tick(); // on_start spawns workers
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rt.send_to(router_addr, Ping).unwrap();
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|
rt.tick(); // router broadcasts
|
||||||
|
rt.tick(); // workers process
|
||||||
|
|
||||||
|
assert_eq!(count.load(Ordering::Relaxed), 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn router_random_delivers_to_some_worker() {
|
||||||
|
// Given a random router with 3 workers
|
||||||
|
// When we send 30 messages
|
||||||
|
// Then at least 2 different workers should have received messages
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
let collected = Arc::new(std::sync::Mutex::new(Vec::new()));
|
||||||
|
|
||||||
|
struct Collector(Arc<std::sync::Mutex<Vec<ActorAddress>>>);
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct Work;
|
||||||
|
impl ActorInterface for Collector {
|
||||||
|
type Incoming = Work;
|
||||||
|
type Response = ();
|
||||||
|
fn handle(&mut self, ctx: &Ctx, _msg: Work) {
|
||||||
|
self.0.lock().unwrap().push(ctx.self_addr());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let c = collected.clone();
|
||||||
|
let router = Router::<Work>::new(
|
||||||
|
RoutingStrategy::Random,
|
||||||
|
3,
|
||||||
|
move |ctx| ctx.spawn(Collector(c.clone())),
|
||||||
|
10,
|
||||||
|
);
|
||||||
|
let router_addr = rt.spawn(router).unwrap();
|
||||||
|
rt.tick();
|
||||||
|
|
||||||
|
for _ in 0..30 {
|
||||||
|
rt.send_to(router_addr, Work).unwrap();
|
||||||
|
}
|
||||||
|
rt.tick();
|
||||||
|
rt.tick();
|
||||||
|
|
||||||
|
let data = collected.lock().unwrap();
|
||||||
|
assert_eq!(data.len(), 30);
|
||||||
|
|
||||||
|
let unique: std::collections::HashSet<_> = data.iter().collect();
|
||||||
|
// With 30 messages across 3 workers, probability of all going to 1 is vanishingly small
|
||||||
|
assert!(unique.len() >= 2, "expected at least 2 workers used, got {}", unique.len());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn router_replaces_dead_worker() {
|
||||||
|
// Given a router with 3 workers
|
||||||
|
// When one worker panics
|
||||||
|
// Then the router should spawn a replacement and messages continue to be delivered
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
let spawn_count = Arc::new(AtomicUsize::new(0));
|
||||||
|
|
||||||
|
struct PanicOnFirst {
|
||||||
|
first: bool,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct Work;
|
||||||
|
impl ActorInterface for PanicOnFirst {
|
||||||
|
type Incoming = Work;
|
||||||
|
type Response = ();
|
||||||
|
fn handle(&mut self, _ctx: &Ctx, _msg: Work) {
|
||||||
|
if self.first {
|
||||||
|
self.first = false;
|
||||||
|
panic!("first message panic");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let sc = spawn_count.clone();
|
||||||
|
let router = Router::<Work>::new(
|
||||||
|
RoutingStrategy::RoundRobin,
|
||||||
|
3,
|
||||||
|
move |ctx| {
|
||||||
|
let n = sc.fetch_add(1, Ordering::Relaxed);
|
||||||
|
// Only the first worker panics on its first message
|
||||||
|
ctx.spawn(PanicOnFirst { first: n == 0 })
|
||||||
|
},
|
||||||
|
10,
|
||||||
|
);
|
||||||
|
let router_addr = rt.spawn(router).unwrap();
|
||||||
|
rt.tick(); // spawn workers (3 spawned)
|
||||||
|
assert_eq!(spawn_count.load(Ordering::Relaxed), 3);
|
||||||
|
|
||||||
|
// Send a message that will hit worker 0 (round-robin starts at 0)
|
||||||
|
rt.send_to(router_addr, Work).unwrap();
|
||||||
|
rt.tick(); // router forwards to worker 0
|
||||||
|
rt.tick(); // worker 0 panics
|
||||||
|
rt.tick(); // cleanup + Down delivered to router
|
||||||
|
rt.tick(); // router spawns replacement
|
||||||
|
rt.tick(); // replacement starts
|
||||||
|
|
||||||
|
// Should have spawned 4 total (3 original + 1 replacement)
|
||||||
|
assert_eq!(spawn_count.load(Ordering::Relaxed), 4);
|
||||||
|
|
||||||
|
// Verify all 3 slots are live — stats should show router + 3 workers
|
||||||
|
assert_eq!(rt.stats().workers[0].num_actors, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn router_meltdown_after_max_restarts() {
|
||||||
|
// Given a router with max_restarts=2
|
||||||
|
// When 3 workers die in succession
|
||||||
|
// Then the router should stop itself
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
|
||||||
|
struct AlwaysPanics;
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct Work;
|
||||||
|
impl ActorInterface for AlwaysPanics {
|
||||||
|
type Incoming = Work;
|
||||||
|
type Response = ();
|
||||||
|
fn handle(&mut self, _ctx: &Ctx, _msg: Work) {
|
||||||
|
panic!("always");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let router = Router::<Work>::new(
|
||||||
|
RoutingStrategy::RoundRobin,
|
||||||
|
1,
|
||||||
|
|ctx| ctx.spawn(AlwaysPanics),
|
||||||
|
2, // max 2 restarts
|
||||||
|
);
|
||||||
|
let router_addr = rt.spawn(router).unwrap();
|
||||||
|
rt.tick(); // on_start
|
||||||
|
|
||||||
|
// Kill the worker 3 times (> max_restarts=2)
|
||||||
|
for _ in 0..3 {
|
||||||
|
rt.send_to(router_addr, Work).unwrap();
|
||||||
|
for _ in 0..5 {
|
||||||
|
rt.tick();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// After 3 restarts, router should have shut down
|
||||||
|
for _ in 0..5 {
|
||||||
|
rt.tick();
|
||||||
|
}
|
||||||
|
assert_eq!(rt.stats().workers[0].num_actors, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn router_on_stop_kills_workers() {
|
||||||
|
// Given a running router with 3 workers
|
||||||
|
// When the router is stopped
|
||||||
|
// Then all workers should also be stopped
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
|
||||||
|
struct Dummy;
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct Work;
|
||||||
|
impl ActorInterface for Dummy {
|
||||||
|
type Incoming = Work;
|
||||||
|
type Response = ();
|
||||||
|
fn handle(&mut self, _ctx: &Ctx, _msg: Work) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
let router = Router::<Work>::new(
|
||||||
|
RoutingStrategy::RoundRobin,
|
||||||
|
3,
|
||||||
|
|ctx| ctx.spawn(Dummy),
|
||||||
|
10,
|
||||||
|
);
|
||||||
|
let router_addr = rt.spawn(router).unwrap();
|
||||||
|
rt.tick(); // on_start
|
||||||
|
assert_eq!(rt.stats().workers[0].num_actors, 4); // router + 3 workers
|
||||||
|
|
||||||
|
rt.stop_actor(router_addr).unwrap();
|
||||||
|
for _ in 0..5 {
|
||||||
|
rt.tick();
|
||||||
|
}
|
||||||
|
|
||||||
|
assert_eq!(rt.stats().workers[0].num_actors, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn router_broadcast_multiple_messages_all_received() {
|
||||||
|
// Given a broadcast router
|
||||||
|
// When we send 5 messages to 3 workers
|
||||||
|
// Then total received = 5 * 3 = 15
|
||||||
|
let rt = Runtime::new(RuntimeConfig::default());
|
||||||
|
let total = Arc::new(AtomicUsize::new(0));
|
||||||
|
|
||||||
|
struct Sink(Arc<AtomicUsize>);
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct Tick;
|
||||||
|
impl ActorInterface for Sink {
|
||||||
|
type Incoming = Tick;
|
||||||
|
type Response = ();
|
||||||
|
fn handle(&mut self, _ctx: &Ctx, _msg: Tick) {
|
||||||
|
self.0.fetch_add(1, Ordering::Relaxed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let t = total.clone();
|
||||||
|
let router = Router::<Tick>::new(
|
||||||
|
RoutingStrategy::Broadcast,
|
||||||
|
3,
|
||||||
|
move |ctx| ctx.spawn(Sink(t.clone())),
|
||||||
|
10,
|
||||||
|
);
|
||||||
|
let router_addr = rt.spawn(router).unwrap();
|
||||||
|
rt.tick();
|
||||||
|
|
||||||
|
for _ in 0..5 {
|
||||||
|
rt.send_to(router_addr, Tick).unwrap();
|
||||||
|
}
|
||||||
|
rt.tick(); // router broadcasts
|
||||||
|
rt.tick(); // workers process
|
||||||
|
|
||||||
|
assert_eq!(total.load(Ordering::Relaxed), 15);
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue