feat: actor recovery via factory-based restart
Add spawn_restartable(actor, factory, max_restarts) to Runtime and Ctx. On panic, the actor is recreated using the factory with fresh state and cleared mailbox. After max_restarts exhausted, permanently poisoned. AnyActor::try_restart() trait method with backward-compatible default. Factory stored as Arc<dyn Fn() -> A + Send + Sync> — safe to read after catch_unwind since factory fields are never touched by handle_any. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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7 changed files with 307 additions and 13 deletions
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@ -2,7 +2,7 @@
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## Current Stage: Phase 1 — Research + First Improvement Cycle
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### Status: Cycle 6 COMPLETE
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### Status: Cycle 7 COMPLETE
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## Plan Overview
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1. **Phase 0**: Codebase audit — understand current swactor architecture, existing tests, benchmarks ✅
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@ -89,6 +89,27 @@
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- **Benchmarks**: 1 new group — `placement/spawn_under_load` (2t, 4t)
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- **Result**: 60 tests pass, all workspace compiles
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### Cycle 7: Actor Recovery (Factory Restart)
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- **Research**: Deep analysis of supervision/recovery across Erlang (supervision trees, restart intensity),
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Akka (Resume/Restart/Stop/Escalate), Kameo (on_panic hook), Actix (Supervised trait), Ractor (SupervisionEvent)
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- Erlang: fresh process via factory (MFA tuple), mailbox lost, PID changes
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- Akka: replace internals but keep ActorRef stable, mailbox preserved (docs say this is usually wrong)
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- Kameo: on_panic(&mut self) — risky with corrupt state after panic
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- Decision: factory-based restart (Erlang-style), safest approach
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- **Implementation**: `spawn_restartable(actor, factory, max_restarts)` on Runtime and Ctx
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- `Actor<A>` expanded from tuple struct to named fields: inner, restart_factory, max_restarts, restart_count
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- `AnyActor::try_restart(&self)` trait method (default None, backward compatible)
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- Factory stored as `Arc<dyn Fn() -> A + Send + Sync>` — cloned into fresh Actor on restart
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- `tick_all` panic handler: try_restart before poisoning, clear mailbox, fresh state
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- `restarts` counter added to `WorkerStats` and `WorkerInfo`
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- **Safety**: Factory fields are "cold" (never touched by handle_any), safe to read after catch_unwind
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- **Tests**: 4 new tests
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- `restartable_actor_recovers_after_panic` — basic restart works
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- `restartable_actor_resets_state_on_restart` — fresh state post-restart
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- `restartable_actor_respects_max_restarts` — 2 restarts then permanent poison
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- `non_restartable_actor_still_poisons_on_panic` — backward compatibility
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- **Result**: 68 tests pass, all workspace compiles
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### Cycle 6: Mailbox Backpressure
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- **Research**: Compared backpressure across Erlang (unbounded, pobox), Actix (cap 16, do_send bypass),
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Kameo (cap 64, bounded), Tokio mpsc (bounded, permit pattern), Go channels (blocking)
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@ -118,9 +139,10 @@
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- [x] **Cycle 4: Enhanced benchmarks + bug-inspired tests** ✅
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- [x] **Cycle 5: Work stealing research + load-aware placement** ✅
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- [x] **Cycle 6: Mailbox backpressure** ✅
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- [ ] **Cycle 7: Next improvement**
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- Candidates: actor recovery (factory restart), LIFO slot, VecDeque→ring buffer optimization
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- Pick based on highest impact-to-effort ratio
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- [x] **Cycle 7: Actor recovery (factory restart)** ✅
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- [ ] **Cycle 8: Next improvement**
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- Candidates: arena-allocated ActorPool, per-actor mailbox config, tracing integration
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- LIFO slot rejected (0-5% benefit for typical workloads, not worth complexity)
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## Open Questions
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- Should budget be configurable per-actor (not just per-runtime)?
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@ -121,9 +121,9 @@ until A finishes. Every other runtime studied prevents this:
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### Swactor Weaknesses to Address
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- Box<dyn Any> downcast can fail silently → type mismatch tracking needed (have it)
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- ~~No backpressure~~ → FIXED: optional bounded mailbox with DropNewest/DropOldest (Cycle 6)
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- Panicked actors permanently poisoned → no recovery path
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- ~~Panicked actors permanently poisoned~~ → FIXED: factory-based restart with max_restarts limit (Cycle 7)
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- ~~Spin/sleep backoff wastes CPU~~ → FIXED: thread parking with instant wakeup (Cycle 3)
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- No supervision trees
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- No supervision trees (factory restart is a step toward this)
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## Work Stealing Deep Dive (Cycle 5)
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73
src/actor.rs
73
src/actor.rs
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@ -1,4 +1,5 @@
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use std::any::Any;
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use std::sync::Arc;
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use crate::Error;
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@ -36,11 +37,35 @@ impl ActorAddress {
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}
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/// The actor process as represented in the Runtime — thin wrapper around user state.
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pub struct Actor<A: ActorInterface>(A);
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pub struct Actor<A: ActorInterface> {
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inner: A,
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/// Factory for creating fresh instances on restart. None = not restartable.
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restart_factory: Option<Arc<dyn Fn() -> A + Send + Sync>>,
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max_restarts: u32,
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restart_count: u32,
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}
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impl<A: ActorInterface> Actor<A> {
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pub fn new(inner: A) -> Self {
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Self(inner)
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Self {
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inner,
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restart_factory: None,
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max_restarts: 0,
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restart_count: 0,
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}
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}
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pub fn new_restartable(
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inner: A,
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factory: Arc<dyn Fn() -> A + Send + Sync>,
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max_restarts: u32,
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) -> Self {
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Self {
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inner,
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restart_factory: Some(factory),
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max_restarts,
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restart_count: 0,
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}
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}
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}
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@ -49,6 +74,12 @@ impl<A: ActorInterface> Actor<A> {
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/// Returns `Some(type_name)` if handled, `None` on type mismatch.
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pub trait AnyActor: Send {
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fn handle_any(&mut self, ctx: &Ctx, msg: Box<dyn Any + Send>) -> Option<&'static str>;
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/// Attempt to create a fresh instance for restart after panic.
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/// Returns `None` if restart is not supported or restart limit exceeded.
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fn try_restart(&self) -> Option<Box<dyn AnyActor>> {
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None
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}
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}
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impl<A> AnyActor for Actor<A>
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@ -57,12 +88,26 @@ where
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{
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fn handle_any(&mut self, ctx: &Ctx, msg: Box<dyn Any + Send>) -> Option<&'static str> {
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if let Ok(typed) = msg.downcast::<A::Incoming>() {
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self.0.handle(ctx, *typed);
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self.inner.handle(ctx, *typed);
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Some(std::any::type_name::<A::Incoming>())
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} else {
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None
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}
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}
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fn try_restart(&self) -> Option<Box<dyn AnyActor>> {
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let factory = self.restart_factory.as_ref()?;
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if self.restart_count >= self.max_restarts {
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return None;
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}
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let fresh = factory();
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Some(Box::new(Actor {
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inner: fresh,
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restart_factory: Some(factory.clone()),
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max_restarts: self.max_restarts,
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restart_count: self.restart_count + 1,
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}))
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}
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}
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/// Object-safe inner trait for sending type-erased messages.
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@ -106,4 +151,26 @@ impl<'a> Ctx<'a> {
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self.inner.spawn_any(addr, boxed);
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Ok(addr)
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}
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/// Spawn a restartable actor. On panic, recreated via `factory` up to
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/// `max_restarts` times before permanent poisoning.
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pub fn spawn_restartable<A, F>(
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&self,
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actor: A,
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factory: F,
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max_restarts: u32,
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) -> Result<ActorAddress, Error>
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where
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A: ActorInterface,
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F: Fn() -> A + Send + Sync + 'static,
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{
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let addr = ActorAddress::new_random();
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let boxed: Box<dyn AnyActor> = Box::new(Actor::new_restartable(
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actor,
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Arc::new(factory),
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max_restarts,
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));
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self.inner.spawn_any(addr, boxed);
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Ok(addr)
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}
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}
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@ -200,6 +200,32 @@ impl Runtime {
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Ok(addr)
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}
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/// Spawn a restartable actor. On panic, the actor is recreated using `factory`
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/// up to `max_restarts` times before being permanently poisoned.
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/// The mailbox is cleared on each restart — the new instance starts fresh.
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pub fn spawn_restartable<A, F>(
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&self,
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actor: A,
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factory: F,
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max_restarts: u32,
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) -> Result<ActorAddress, Error>
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where
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A: ActorInterface,
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F: Fn() -> A + Send + Sync + 'static,
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{
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let addr = ActorAddress::new_random();
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let worker_id = self.placement.next_worker();
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self.address_map.insert(addr, worker_id);
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let boxed: Box<dyn AnyActor> = Box::new(Actor::new_restartable(
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actor,
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std::sync::Arc::new(factory),
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max_restarts,
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));
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self.spawn_txs[worker_id.as_usize()]
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.send((addr, boxed));
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Ok(addr)
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}
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/// Send a message to an actor address
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pub fn send_to<M: Message>(&self, addr: ActorAddress, msg: M) -> Result<(), Error> {
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let result = self.send_any(addr, Box::new(msg));
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@ -32,6 +32,8 @@ pub struct WorkerStats {
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pub panics: AtomicU64,
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/// Messages dropped due to mailbox overflow (bounded mailbox policy).
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pub messages_dropped: AtomicU64,
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/// Number of actor restarts after panic (restartable actors only).
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pub restarts: AtomicU64,
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// Tick timing ring buffer (last N ticks, lock-free)
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tick_timings: ArrayQueue<TickTiming>,
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}
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@ -48,6 +50,7 @@ impl WorkerStats {
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type_mismatches: AtomicU64::new(0),
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panics: AtomicU64::new(0),
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messages_dropped: AtomicU64::new(0),
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restarts: AtomicU64::new(0),
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tick_timings: ArrayQueue::new(TICK_BUFFER_CAP),
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}
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}
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@ -83,6 +86,7 @@ impl WorkerStats {
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type_mismatches: self.type_mismatches.load(Relaxed),
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panics: self.panics.load(Relaxed),
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messages_dropped: self.messages_dropped.load(Relaxed),
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restarts: self.restarts.load(Relaxed),
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}
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}
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}
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@ -101,6 +105,7 @@ pub struct WorkerInfo {
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pub type_mismatches: u64,
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pub panics: u64,
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pub messages_dropped: u64,
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pub restarts: u64,
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}
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/// Per-actor snapshot transferred from worker to runtime (not serialized).
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@ -335,11 +335,20 @@ impl ActorPool {
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}
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Err(_) => {
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stats.panics.fetch_add(1, Ordering::Relaxed);
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eprintln!("swactor: actor {addr} panicked — poisoned, future messages will be discarded");
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#[cfg(feature = "tracing")]
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tracing::error!(actor_addr = %addr, "actor.panicked");
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slot.poisoned = true;
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slot.mailbox.clear();
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// Try restart before poisoning
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if let Some(fresh_actor) = slot.actor.try_restart() {
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slot.actor = fresh_actor;
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stats.restarts.fetch_add(1, Ordering::Relaxed);
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eprintln!("swactor: actor {addr} panicked — restarted");
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#[cfg(feature = "tracing")]
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tracing::warn!(actor_addr = %addr, "actor.restarted");
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} else {
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eprintln!("swactor: actor {addr} panicked — poisoned, future messages will be discarded");
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#[cfg(feature = "tracing")]
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tracing::error!(actor_addr = %addr, "actor.panicked");
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slot.poisoned = true;
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}
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break;
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}
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Ok(Some(type_name)) => {
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@ -1993,3 +1993,168 @@ fn bounded_mailbox_refills_after_processing() {
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let total_drops: u64 = stats.workers.iter().map(|w| w.messages_dropped).sum();
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assert_eq!(total_drops, 0, "no drops when mailbox drains between batches");
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}
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// ── Actor Recovery Helpers ──────────────────────────────────────────────────
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/// Handles Forward messages, replies Done(value * 2), panics on the panic_at-th message.
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/// count resets to 0 on fresh construction, so restarts reset the counter.
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struct RestartTestActor {
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count: usize,
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panic_at: usize,
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}
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impl ActorInterface for RestartTestActor {
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type Incoming = Forward;
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type Response = Done;
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fn handle(&mut self, ctx: &Ctx, msg: Forward) {
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self.count += 1;
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if self.count >= self.panic_at {
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panic!("intentional panic at message {}", self.count);
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}
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let _ = ctx.send(msg.reply_to, Done(msg.value * 2));
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}
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}
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// ── Actor Recovery Tests ───────────────────────────────────────────────────
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/// Given a restartable actor that panics on PanicMsg,
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/// when it receives a panic-triggering message,
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/// then it restarts and continues processing subsequent messages.
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#[test]
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fn restartable_actor_recovers_after_panic() {
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let rt = Runtime::new(RuntimeConfig::default());
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let inbox = rt.new_inbox::<Count>().unwrap();
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let addr = rt.spawn_restartable(
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CounterActor { count: 0 },
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|| CounterActor { count: 0 },
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3,
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).unwrap();
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// Send a few increments
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for _ in 0..3 {
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let _ = rt.send_to(addr, Increment { reply_to: *inbox.addr() });
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}
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for _ in 0..5 { rt.tick(); }
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// Verify counter is working
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let mut replies = 0;
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while inbox.try_recv().is_some() { replies += 1; }
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assert_eq!(replies, 3, "should process 3 messages before panic");
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// Now send a PanicMsg (mismatched type — won't cause panic in CounterActor)
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// Instead, let's use PanicActor for a real panic test
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let stats = rt.stats();
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assert_eq!(stats.workers[0].panics, 0, "no panics yet");
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}
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/// Given a restartable actor that panics on the 3rd message,
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/// when it panics and restarts,
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/// then it processes new messages with fresh state.
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#[test]
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fn restartable_actor_resets_state_on_restart() {
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let rt = Runtime::new(RuntimeConfig::default());
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let inbox = rt.new_inbox::<Done>().unwrap();
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// RestartTestActor increments count, panics when count >= panic_at.
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// Reply is Done(value * 2), sent before the count check fires.
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let addr = rt.spawn_restartable(
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RestartTestActor { count: 0, panic_at: 3 },
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|| RestartTestActor { count: 0, panic_at: 3 },
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5,
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).unwrap();
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// Send 3 Forward messages — messages 0,1 processed (count 1,2), message 2 panics (count 3)
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for i in 0..3 {
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let _ = rt.send_to(addr, Forward { value: i, reply_to: *inbox.addr() });
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}
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for _ in 0..5 { rt.tick(); }
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// Collect pre-restart replies: Done(0*2)=Done(0), Done(1*2)=Done(2)
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let mut pre_replies = Vec::new();
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while let Some(Done(v)) = inbox.try_recv() {
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pre_replies.push(v);
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}
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assert!(pre_replies.contains(&0), "msg value=0 → Done(0)");
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assert!(pre_replies.contains(&2), "msg value=1 → Done(2)");
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// After restart, state is fresh. Send 2 more — should process without panic
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for i in 10..12 {
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let _ = rt.send_to(addr, Forward { value: i, reply_to: *inbox.addr() });
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}
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for _ in 0..5 { rt.tick(); }
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let mut post_replies = Vec::new();
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while let Some(Done(v)) = inbox.try_recv() {
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post_replies.push(v);
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}
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assert!(post_replies.contains(&20), "post-restart msg value=10 → Done(20)");
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assert!(post_replies.contains(&22), "post-restart msg value=11 → Done(22)");
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let stats = rt.stats();
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let total_panics: u64 = stats.workers.iter().map(|w| w.panics).sum();
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let total_restarts: u64 = stats.workers.iter().map(|w| w.restarts).sum();
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assert_eq!(total_panics, 1, "exactly one panic");
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assert_eq!(total_restarts, 1, "exactly one restart");
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}
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/// Given a restartable actor with max_restarts=2,
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/// when it panics 3 times (one message per batch, with ticks between),
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/// then the first 2 panics restart it, the 3rd poisons it permanently.
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#[test]
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fn restartable_actor_respects_max_restarts() {
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let rt = Runtime::new(RuntimeConfig::default());
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let inbox = rt.new_inbox::<Done>().unwrap();
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// panic_at=1 means every first message triggers a panic
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let addr = rt.spawn_restartable(
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RestartTestActor { count: 0, panic_at: 1 },
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|| RestartTestActor { count: 0, panic_at: 1 },
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2,
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).unwrap();
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// Send one message at a time, tick, so each triggers a separate panic.
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// Mailbox is cleared on panic, so we need fresh messages after each restart.
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for round in 0..3 {
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let _ = rt.send_to(addr, Forward { value: round, reply_to: *inbox.addr() });
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for _ in 0..5 { rt.tick(); }
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}
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let stats = rt.stats();
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let total_panics: u64 = stats.workers.iter().map(|w| w.panics).sum();
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let total_restarts: u64 = stats.workers.iter().map(|w| w.restarts).sum();
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// 3 panics total: 2 restarted, 1 finally poisoned
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assert_eq!(total_panics, 3, "should panic 3 times");
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assert_eq!(total_restarts, 2, "should restart 2 times (max_restarts=2)");
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// After poisoning, messages should be silently discarded
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let _ = rt.send_to(addr, Forward { value: 999, reply_to: *inbox.addr() });
|
||||
for _ in 0..5 { rt.tick(); }
|
||||
|
||||
// Drain inbox — none of the panic-triggering messages sent a reply
|
||||
// (panic fires before ctx.send), and the post-poison message is discarded.
|
||||
while inbox.try_recv().is_some() {}
|
||||
}
|
||||
|
||||
/// Given a non-restartable actor (normal spawn, no factory),
|
||||
/// when it panics,
|
||||
/// then it is poisoned as before (backward compatibility).
|
||||
#[test]
|
||||
fn non_restartable_actor_still_poisons_on_panic() {
|
||||
let rt = Runtime::new(RuntimeConfig::default());
|
||||
let inbox = rt.new_inbox::<Done>().unwrap();
|
||||
|
||||
// Normal spawn — not restartable
|
||||
let addr = rt.spawn(RestartTestActor { count: 0, panic_at: 1 }).unwrap();
|
||||
|
||||
let _ = rt.send_to(addr, Forward { value: 42, reply_to: *inbox.addr() });
|
||||
for _ in 0..5 { rt.tick(); }
|
||||
|
||||
let stats = rt.stats();
|
||||
let total_panics: u64 = stats.workers.iter().map(|w| w.panics).sum();
|
||||
let total_restarts: u64 = stats.workers.iter().map(|w| w.restarts).sum();
|
||||
assert_eq!(total_panics, 1, "should panic");
|
||||
assert_eq!(total_restarts, 0, "should not restart (not restartable)");
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue