swactor/src/lib.rs

254 lines
6.5 KiB
Rust
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mod ring_buffer;
use std::collections::HashMap;
use crossbeam_queue::ArrayQueue;
use ring_buffer::{Receiver, Sender};
pub mod error;
use error::Error;
#[cfg(feature = "getrandom")]
pub fn get_random(buf: &mut [u8]) {
getrandom::getrandom(buf).unwrap()
}
/// The strategy for message processing is such:
/// if total_messages < WATERLEVEL:
/// process all
/// else
/// process total_messages // 2
const WATERLEVEL: usize = 10;
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const DEFAULT_INBOX_CAPACITY: usize = 1_000;
pub trait Message: 'static + Sized + Clone + Send {}
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impl<T: 'static + Sized + Clone + Send> Message for T {}
pub type Envelope = Box<dyn std::any::Any + Send>;
pub trait ActorInterface: 'static + Send {
type Incoming: Message;
type Response: Message;
fn handle(&mut self, ctx: &Runtime, msg: Self::Incoming);
}
pub type ActorAddress = u64;
pub struct Actor<A>
where
A: ActorInterface,
{
_addr: ActorAddress,
inbox: Receiver<A::Incoming>,
inner: A,
}
/// Trait for type-erased actors
trait AnyActor: Send {
fn tick(&mut self, ctx: &Runtime);
}
impl<A> AnyActor for Actor<A>
where
A: ActorInterface,
{
fn tick(&mut self, ctx: &Runtime) {
let total_messages = self.inbox.len();
let messages_to_process = if total_messages < WATERLEVEL {
total_messages
} else {
total_messages >> 1
};
for _ in 0..messages_to_process {
match self.inbox.try_recv() {
Some(msg) => self.inner.handle(ctx, msg),
None => unreachable!(
"We checked number of unprocessed messages in the queue ahead of processing"
),
}
}
}
}
pub struct Inbox<M: Message> {
addr: ActorAddress,
inner: Receiver<M>,
}
impl<M: Message> Inbox<M> {
pub fn addr(&self) -> &ActorAddress {
&self.addr
}
pub fn try_recv(&self) -> Option<M> {
self.inner.try_recv()
}
}
#[derive(Debug, Default)]
pub enum RuntimeFlavor {
#[default]
SingleThreaded,
Multithreaded(usize),
}
pub struct Runtime {
flavor: RuntimeFlavor,
router: Router,
router_inbox: Sender<RouterMessage>,
actor_queue: ArrayQueue<Box<dyn AnyActor>>,
}
impl Runtime {
pub fn new(capacity: usize, flavor: Option<RuntimeFlavor>) -> Self {
let router = Router::new(DEFAULT_INBOX_CAPACITY);
let router_inbox = router.new_sender();
Self {
flavor: flavor.unwrap_or_default(),
router,
router_inbox,
actor_queue: ArrayQueue::new(capacity),
}
}
pub fn spawn<A: ActorInterface>(&self, actor: A) -> Result<ActorAddress, Error> {
let addr = {
let mut bytes = u64::to_le_bytes(0);
get_random(&mut bytes);
u64::from_le_bytes(bytes)
};
let inbox = Receiver::<A::Incoming>::new(DEFAULT_INBOX_CAPACITY);
let sender = inbox.new_sender();
// Register the sender with the router
let _ = self
.router_inbox
.try_send(RouterMessage::AddAddr(addr, Box::new(sender)));
self.actor_queue
.push(Box::new(Actor {
_addr: addr,
inbox,
inner: actor,
}))
.map_err(|_| Error::from("Runtime error: Failed to spawn actor."))?;
Ok(addr)
}
pub fn send_to<M: Message>(&self, addr: ActorAddress, msg: M) -> Result<(), ()> {
let envelope: Envelope = Box::new(msg);
self.router_inbox
.try_send(RouterMessage::SendToAddr {
addr,
msg: envelope,
})
.map_err(|_| ())
}
pub fn tick(&mut self) {
// Pop actor, tick it, push it back
if let Some(mut actor) = self.actor_queue.pop() {
actor.tick(self);
let _ = self.actor_queue.push(actor);
}
match self.flavor {
RuntimeFlavor::Multithreaded(_) => (), // router has its own thread
RuntimeFlavor::SingleThreaded => self.router.tick(),
}
}
pub fn new_inbox<M: Message>(&self) -> Inbox<M> {
let addr = {
let mut bytes = u64::to_le_bytes(0);
get_random(&mut bytes);
u64::from_le_bytes(bytes)
};
let receiver = Receiver::<M>::new(DEFAULT_INBOX_CAPACITY);
let sender = receiver.new_sender();
// Register the sender with the router
let _ = self
.router_inbox
.try_send(RouterMessage::AddAddr(addr, Box::new(sender)));
Inbox {
addr,
inner: receiver,
}
}
}
pub trait SenderT: Send {
fn try_send(&self, envelope: Envelope);
}
impl<M: Message> SenderT for Sender<M> {
fn try_send(&self, envelope: Envelope) {
if let Ok(msg) = envelope.downcast::<M>() {
let _ = Sender::try_send(self, *msg);
}
}
}
/// Internal messages for the Router's own inbox
pub enum RouterMessage {
/// register addrs <addr> with sender <sender>
AddAddr(ActorAddress, Box<dyn SenderT>),
/// remove an actor from the address book
RemoveAddr(ActorAddress),
/// send <msg> to <addr>
SendToAddr { addr: ActorAddress, msg: Envelope },
}
struct Router {
directory: HashMap<ActorAddress, Box<dyn SenderT>>,
inbox: Receiver<RouterMessage>,
}
impl Router {
pub fn new(cap: usize) -> Self {
Self {
directory: HashMap::new(),
inbox: Receiver::new(cap),
}
}
pub fn tick(&mut self) {
let total_messages = self.inbox.len();
let messages_to_process = if total_messages < WATERLEVEL {
total_messages
} else {
total_messages >> 1
};
for _ in 0..messages_to_process {
match self.inbox.try_recv() {
Some(msg) => self.handle(msg),
None => unreachable!("We ran checks on total messages before processing."),
}
}
}
pub fn new_sender(&self) -> Sender<RouterMessage> {
self.inbox.new_sender()
}
fn handle(&mut self, msg: RouterMessage) {
match msg {
RouterMessage::AddAddr(addr, sender) => {
self.directory.insert(addr, sender);
}
RouterMessage::RemoveAddr(addr) => {
self.directory.remove(&addr);
}
RouterMessage::SendToAddr { addr, msg } => {
if let Some(sender) = self.directory.get(&addr) {
sender.try_send(msg);
}
}
}
}
}