swactor/crates/swactor-gossip/src/trace.rs

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use std::collections::HashMap;
use std::sync::atomic::{AtomicU64, Ordering};
use std::sync::{Arc, Mutex};
use swactor::actor::ActorAddress;
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use crate::protocol::VersionedValue;
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// ── Shared handles ───────────────────────────────────────────────────────
/// Shared, append-only event log.
pub type EventLog = Arc<Mutex<Vec<GossipEvent>>>;
/// Shared tick counter — the simulation harness increments this.
pub type TickCounter = Arc<AtomicU64>;
/// Maps actor addresses to human-readable names like `"node-0"`.
pub type NameRegistry = Arc<Mutex<HashMap<ActorAddress, String>>>;
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// ── TraceContext ─────────────────────────────────────────────────────────
/// Bundles the three shared handles needed for tracing into one value.
pub struct TraceContext {
pub event_log: EventLog,
pub tick_counter: TickCounter,
pub name_registry: NameRegistry,
}
impl TraceContext {
pub fn current_tick(&self) -> u64 {
self.tick_counter.load(Ordering::Relaxed)
}
pub fn resolve_name(&self, addr: ActorAddress) -> String {
self.name_registry
.lock()
.unwrap()
.get(&addr)
.cloned()
.unwrap_or_else(|| format!("{:?}", &addr.0[..4]))
}
pub fn record_event(&self, event: GossipEvent) {
self.event_log.lock().unwrap().push(event);
}
}
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// ── Event types ──────────────────────────────────────────────────────────
#[derive(Debug, Clone)]
pub struct GossipEvent {
pub tick: u64,
pub node_name: String,
pub node_addr: ActorAddress,
pub kind: GossipEventKind,
}
#[derive(Debug, Clone)]
pub enum GossipEventKind {
/// A local `Set { key, .. }` was processed.
LocalSet { key: String },
/// `DoGossipRound` chose a peer and sent a Push.
GossipRoundStarted { target_name: String },
/// `DoGossipRound` had no peers.
GossipRoundNoPeers,
/// Received a Push from another node.
PushReceived {
from_name: String,
keys_updated: usize,
},
/// Received a Query.
QueryReceived { key: String },
/// A peer was added.
PeerAdded { peer_name: String },
/// A peer was removed.
PeerRemoved { peer_name: String },
/// Full state snapshot (requested via `TakeSnapshot`).
StateSnapshot { snapshot: NodeSnapshot },
}
#[derive(Debug, Clone)]
pub struct NodeSnapshot {
pub entries: HashMap<String, VersionedValue>,
pub peer_count: usize,
}
// ── Simulation trace (complete run output) ───────────────────────────────
#[derive(Debug, Clone)]
pub struct SimulationTrace {
pub name: String,
pub node_names: Vec<String>,
pub node_addrs: Vec<ActorAddress>,
pub topology_edges: Vec<(String, String)>,
pub events: Vec<GossipEvent>,
pub snapshots_per_round: Vec<Vec<(String, NodeSnapshot)>>,
pub num_rounds: usize,
pub total_keys: usize,
}