2026-02-13 08:53:07 +00:00
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//! Lifecycle simulation tests — death/repair/cache/routing behavior.
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//!
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//! Tests that node death correctly triggers:
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//! - Repair queue population for re-replication
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//! - Cache invalidation of stale entries
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//! - Routing table cleanup
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//! - Recovery after partition heals
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use simulation::distribution::properties::{
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check_repair_queue_populated, check_routing_table_bounded,
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};
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use simulation::distribution::sim::{
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2026-02-13 09:35:54 +00:00
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run_simulation_with_nodes, DistributionSimConfig, NetworkFault, Partition, SimAction,
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2026-02-13 08:53:07 +00:00
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};
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fn default_config() -> DistributionSimConfig {
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DistributionSimConfig::default()
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}
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// ────────────────────────────────────────────────────────────────────────────
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// 1. Dead node's actors populate repair queue and invalidate cache
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// ────────────────────────────────────────────────────────────────────────────
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#[test]
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fn dead_node_triggers_repair_queue_and_cache_invalidation() {
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// Given: 5-node cluster, 2 actors/node. Node 2 is killed at round 10.
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let config = DistributionSimConfig {
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name: "death-repair-cache".into(),
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num_nodes: 5,
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num_rounds: 80,
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ticks_per_round: 3,
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actors_per_node: 2,
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kill_schedule: vec![(10, 2)],
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..default_config()
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};
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let (trace, nodes) = run_simulation_with_nodes(config);
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// Then: at least one survivor should have a non-empty repair queue
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let result = check_repair_queue_populated(&trace, 10);
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assert!(
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result.passed,
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"repair queue should be populated after node death: {}",
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result.actual
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);
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// And: no survivor's cache should contain entries pointing to the dead node
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let dead_node_id = {
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// Find the node_id for node 2 from round snapshots before death
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// We can check from the surviving nodes
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// Node 2 is dead (None), so we check survivors' caches
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let mut stale_count = 0;
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for node in nodes.iter().filter_map(|n| n.as_ref()) {
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for (_actor, cached_on) in node.cache().entries() {
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// The dead node's entries should have been invalidated
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// We can't easily get node 2's ID here, but we can check
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// that no survivor caches an actor on a node not in their members
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let alive_ids: Vec<_> = node.members().iter().map(|m| m.node_id).collect();
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if !alive_ids.contains(&cached_on) && cached_on != node.node_id() {
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stale_count += 1;
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}
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}
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}
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stale_count
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};
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assert_eq!(
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dead_node_id, 0,
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"no survivor should have cache entries pointing to non-member nodes"
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);
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}
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// ────────────────────────────────────────────────────────────────────────────
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// 2. Revived node starts fresh (empty directory)
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// ────────────────────────────────────────────────────────────────────────────
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#[test]
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fn revived_node_has_empty_directory() {
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// Given: 5-node cluster, 2 actors/node.
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// Node 2 killed at round 10, revived at round 50.
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let config = DistributionSimConfig {
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name: "revive-fresh".into(),
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num_nodes: 5,
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num_rounds: 100,
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ticks_per_round: 3,
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actors_per_node: 2,
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kill_schedule: vec![(10, 2)],
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revive_schedule: vec![(50, 2)],
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..default_config()
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};
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let (_trace, nodes) = run_simulation_with_nodes(config);
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// Then: the revived node should have an empty directory
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// (it's a fresh DistributedNode, not carrying over old state)
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let revived = nodes[2].as_ref().expect("node 2 should be revived");
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assert_eq!(
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revived.directory().entry_count(), 0,
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"revived node should start with empty directory"
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);
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// And: the revived node should have rejoined the cluster
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assert!(
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!revived.members().is_empty(),
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"revived node should have some cluster members"
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);
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}
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// ────────────────────────────────────────────────────────────────────────────
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// 3. Cache invalidation tracks membership changes
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// ────────────────────────────────────────────────────────────────────────────
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#[test]
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fn cache_shrinks_after_node_death() {
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// Given: 5-node cluster with actors, all caches populated during setup.
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// When: node 1 is killed
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// Then: cache_size should decrease for survivors after death detection.
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let config = DistributionSimConfig {
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name: "cache-invalidation".into(),
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num_nodes: 5,
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num_rounds: 80,
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ticks_per_round: 3,
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actors_per_node: 3,
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kill_schedule: vec![(10, 1)],
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..default_config()
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};
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let (trace, _nodes) = run_simulation_with_nodes(config);
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// Check that cache_size decreased for at least some survivors after death
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// Before death (round 9), survivors should have cache entries
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// After death detection, cache for dead node's actors should be invalidated
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let pre_death_round = 8; // 0-indexed round 9
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let post_detection_round = 39; // well after SWIM detection
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if pre_death_round < trace.snapshots_per_round.len()
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&& post_detection_round < trace.snapshots_per_round.len()
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{
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let pre_cache_max: usize = trace.snapshots_per_round[pre_death_round]
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.iter()
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.filter(|(_, s)| s.is_alive)
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.map(|(_, s)| s.cache_size)
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.max()
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.unwrap_or(0);
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let post_cache_sizes: Vec<usize> = trace.snapshots_per_round[post_detection_round]
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.iter()
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.filter(|(_, s)| s.is_alive)
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.map(|(_, s)| s.cache_size)
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.collect();
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// After death, some survivors should have fewer cache entries
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// (the dead node's actors were invalidated)
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let any_decreased = post_cache_sizes.iter().any(|&s| s < pre_cache_max);
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assert!(
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any_decreased || pre_cache_max == 0,
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"cache should shrink after node death, pre_max={pre_cache_max}, post={post_cache_sizes:?}"
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);
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}
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}
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// ────────────────────────────────────────────────────────────────────────────
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// 4. Routing table recovers after partition heals (dead reprobe)
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// ────────────────────────────────────────────────────────────────────────────
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#[test]
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fn routing_table_recovers_after_partition_heals() {
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// Given: 6-node cluster, partition at round 10, heal at round 40
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// With dead_reprobe_interval=10, nodes re-discover dead members
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let config = DistributionSimConfig {
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name: "rt-recovery".into(),
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num_nodes: 6,
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num_rounds: 120,
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ticks_per_round: 3,
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actors_per_node: 0,
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swim: distribution::swim::probe::SwimConfig {
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probe_interval: 1,
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probe_timeout: 3,
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indirect_probes: 1,
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suspicion_timeout: 5,
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dead_reprobe_interval: 10,
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},
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network_faults: vec![
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NetworkFault::Partition {
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round: 10,
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partition: Partition {
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side_a: vec![0, 1, 2],
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side_b: vec![3, 4, 5],
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asymmetric: false,
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},
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},
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NetworkFault::Heal { round: 40 },
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],
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..default_config()
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};
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let (_trace, nodes) = run_simulation_with_nodes(config);
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// Then: after healing, all nodes should have recovered routing tables
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// Each node should see at least 4 of 5 other nodes in their routing table
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for (i, maybe_node) in nodes.iter().enumerate() {
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if let Some(node) = maybe_node {
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assert!(
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node.routing_table().len() >= 4,
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"node {i} should have ≥4 RT entries after partition heals, got {}",
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node.routing_table().len()
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);
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}
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}
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}
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// ────────────────────────────────────────────────────────────────────────────
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// 5. Routing table tracks alive membership (bounded invariant)
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// ────────────────────────────────────────────────────────────────────────────
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#[test]
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fn routing_table_bounded_by_alive_count() {
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// Run a simulation with deaths and verify the routing table invariant
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let config = DistributionSimConfig {
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name: "rt-bounded".into(),
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num_nodes: 8,
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num_rounds: 80,
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ticks_per_round: 3,
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actors_per_node: 1,
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kill_schedule: vec![(15, 2), (25, 5)],
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..default_config()
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};
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let (trace, _) = run_simulation_with_nodes(config);
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let result = check_routing_table_bounded(&trace);
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assert!(
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result.passed,
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"routing table should never exceed alive count: {}",
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result.actual
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);
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}
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2026-02-13 09:35:54 +00:00
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// ────────────────────────────────────────────────────────────────────────────
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// 6. Combined: partition + death during partition + heal + verify
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// ────────────────────────────────────────────────────────────────────────────
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#[test]
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fn partition_then_death_during_partition_then_heal() {
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// Given: 6 nodes, partition at r=10, node 2 (side A) killed during partition
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// at r=20, heal at r=40. Node 2 had actors and a registry name.
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// Use high suspicion_timeout so cross-partition nodes stay Suspect (not Dead),
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// while within-partition death of node 2 is detected after timeout expires.
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let config = DistributionSimConfig {
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name: "partition-death-heal".into(),
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num_nodes: 6,
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num_rounds: 150,
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ticks_per_round: 3,
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actors_per_node: 2,
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network_faults: vec![
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NetworkFault::Partition {
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round: 10,
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partition: Partition {
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side_a: vec![0, 1, 2],
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side_b: vec![3, 4, 5],
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asymmetric: false,
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},
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},
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NetworkFault::Heal { round: 40 },
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],
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action_schedule: vec![
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(5, SimAction::RegisterName { node_idx: 2, name: "doomed-svc".into() }),
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(5, SimAction::RegisterName { node_idx: 4, name: "stable-svc".into() }),
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],
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kill_schedule: vec![(20, 2)],
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swim: distribution::swim::probe::SwimConfig {
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probe_interval: 1,
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probe_timeout: 3,
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indirect_probes: 1,
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// >90 ticks (30 rounds × 3 ticks) so cross-partition nodes stay Suspect during
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// the 30-round partition. Node 2 (truly dead) gets declared dead ~33 rounds
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// after kill, well after partition heals.
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suspicion_timeout: 100,
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dead_reprobe_interval: 10,
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},
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..default_config()
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};
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let (_trace, nodes) = run_simulation_with_nodes(config);
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let survivors: Vec<_> = nodes.iter().filter_map(|n| n.as_ref()).collect();
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assert_eq!(survivors.len(), 5, "5 of 6 should survive");
|
|
|
|
|
|
|
|
|
|
|
|
// "doomed-svc" should be tombstoned (owner node 2 died)
|
|
|
|
|
|
for node in &survivors {
|
|
|
|
|
|
assert!(
|
|
|
|
|
|
node.resolve_name("doomed-svc").is_none(),
|
|
|
|
|
|
"doomed-svc should be tombstoned after owner died during partition"
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// "stable-svc" should still resolve (node 4 alive throughout)
|
|
|
|
|
|
for node in &survivors {
|
|
|
|
|
|
assert!(
|
|
|
|
|
|
node.resolve_name("stable-svc").is_some(),
|
|
|
|
|
|
"stable-svc should resolve (owner survived partition)"
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// After partition heal + dead reprobe, routing tables should recover
|
|
|
|
|
|
// (at least 4 entries for each surviving node)
|
|
|
|
|
|
for node in &survivors {
|
|
|
|
|
|
assert!(
|
|
|
|
|
|
node.routing_table().len() >= 3,
|
|
|
|
|
|
"surviving node should have ≥3 RT entries after partition heals, got {}",
|
|
|
|
|
|
node.routing_table().len()
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ────────────────────────────────────────────────────────────────────────────
|
|
|
|
|
|
// 7. Registry GC: tombstones are garbage-collected after TTL
|
|
|
|
|
|
// ────────────────────────────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
|
fn registry_tombstones_gc_after_ttl() {
|
|
|
|
|
|
// Given: short tombstone TTL and GC interval, register then unregister a name.
|
|
|
|
|
|
// Then do many more register/unregister operations to advance the logical clock
|
|
|
|
|
|
// (which is used for TTL comparison). After enough clock advancement, the
|
|
|
|
|
|
// original tombstone should be garbage-collected.
|
|
|
|
|
|
let config = DistributionSimConfig {
|
|
|
|
|
|
name: "registry-gc".into(),
|
|
|
|
|
|
num_nodes: 5,
|
|
|
|
|
|
num_rounds: 80,
|
|
|
|
|
|
ticks_per_round: 3,
|
|
|
|
|
|
actors_per_node: 0,
|
|
|
|
|
|
// Very short GC: TTL=5 logical clock ticks, GC runs every 3 ticks
|
|
|
|
|
|
registry_tombstone_ttl: Some(5),
|
|
|
|
|
|
registry_gc_interval: Some(3),
|
|
|
|
|
|
action_schedule: vec![
|
|
|
|
|
|
(5, SimAction::RegisterName { node_idx: 0, name: "ephemeral".into() }),
|
|
|
|
|
|
(10, SimAction::UnregisterName { node_idx: 0, name: "ephemeral".into() }),
|
|
|
|
|
|
// Additional operations to advance the logical clock past the TTL
|
|
|
|
|
|
(15, SimAction::RegisterName { node_idx: 1, name: "churn-1".into() }),
|
|
|
|
|
|
(16, SimAction::RegisterName { node_idx: 2, name: "churn-2".into() }),
|
|
|
|
|
|
(17, SimAction::RegisterName { node_idx: 3, name: "churn-3".into() }),
|
|
|
|
|
|
(18, SimAction::RegisterName { node_idx: 4, name: "churn-4".into() }),
|
|
|
|
|
|
(19, SimAction::RegisterName { node_idx: 1, name: "churn-5".into() }),
|
|
|
|
|
|
(20, SimAction::RegisterName { node_idx: 2, name: "churn-6".into() }),
|
|
|
|
|
|
],
|
|
|
|
|
|
..default_config()
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
let (trace, nodes) = run_simulation_with_nodes(config);
|
|
|
|
|
|
|
|
|
|
|
|
// Shortly after unregister (round 12), tombstones should exist
|
|
|
|
|
|
let mid_tombstones: usize = trace.snapshots_per_round
|
|
|
|
|
|
.get(11) // round 12
|
|
|
|
|
|
.map(|snaps| {
|
|
|
|
|
|
snaps.iter()
|
|
|
|
|
|
.filter(|(_, s)| s.is_alive)
|
|
|
|
|
|
.map(|(_, s)| s.registry_tombstone_count)
|
|
|
|
|
|
.sum()
|
|
|
|
|
|
})
|
|
|
|
|
|
.unwrap_or(0);
|
|
|
|
|
|
|
|
|
|
|
|
assert!(
|
|
|
|
|
|
mid_tombstones > 0,
|
|
|
|
|
|
"tombstones should exist shortly after unregister"
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// After many more register operations advance the clock, the "ephemeral" tombstone
|
|
|
|
|
|
// should be GC'd (its age exceeds TTL=5 in logical clock terms)
|
|
|
|
|
|
let alive_nodes: Vec<_> = nodes.iter().filter_map(|n| n.as_ref()).collect();
|
|
|
|
|
|
|
|
|
|
|
|
// Check that "ephemeral" resolves to None on all nodes (whether GC'd or still tombstoned)
|
|
|
|
|
|
for node in &alive_nodes {
|
|
|
|
|
|
assert!(
|
|
|
|
|
|
node.resolve_name("ephemeral").is_none(),
|
|
|
|
|
|
"ephemeral should not resolve (tombstoned or GC'd)"
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// At least some nodes should have GC'd the tombstone (clock advanced past TTL)
|
|
|
|
|
|
let nodes_with_ephemeral_tombstone: usize = alive_nodes
|
|
|
|
|
|
.iter()
|
|
|
|
|
|
.filter(|n| {
|
|
|
|
|
|
n.registry().entries().any(|e| e.name == "ephemeral" && e.tombstone)
|
|
|
|
|
|
})
|
|
|
|
|
|
.count();
|
|
|
|
|
|
|
|
|
|
|
|
assert!(
|
|
|
|
|
|
nodes_with_ephemeral_tombstone < alive_nodes.len(),
|
|
|
|
|
|
"at least some nodes should have GC'd the 'ephemeral' tombstone, but {} of {} still have it",
|
|
|
|
|
|
nodes_with_ephemeral_tombstone,
|
|
|
|
|
|
alive_nodes.len()
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|