swactor/crates/std/src/service_registry.rs

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use std::any::{Any, TypeId};
use std::collections::HashMap;
use std::sync::{Arc, RwLock};
use swactor::actor::{Environment, EnvironmentBuilder};
/// Stores typed service bindings for injection into actor environments.
///
/// Bindings are registered at the runtime level (e.g., during startup) and
/// automatically injected into every actor's environment via the `on_spawn`
/// hook. Existing environment keys are **not** overwritten — this preserves
/// per-subtree overrides set via `spawn_builder`.
pub struct ServiceRegistry {
bindings: RwLock<HashMap<TypeId, Arc<dyn Any + Send + Sync>>>,
}
impl ServiceRegistry {
pub fn new() -> Self {
Self {
bindings: RwLock::new(HashMap::new()),
}
}
/// Register a service binding by marker type `S`.
///
/// Overwrites any previous binding for the same marker type.
pub fn register<S: 'static + Send + Sync>(&self, addr: swactor::actor::ActorAddress) {
let binding = swactor::actor::ServiceBinding::<S>::new(addr);
let type_id = TypeId::of::<swactor::actor::ServiceBinding<S>>();
self.bindings
.write()
.unwrap()
.insert(type_id, Arc::new(binding));
}
/// Merge all registered bindings into an environment, skipping keys
/// that are already present (preserves spawn_builder overrides).
pub fn inject_into(&self, env: Environment) -> Environment {
let bindings = self.bindings.read().unwrap();
if bindings.is_empty() {
return env;
}
let mut builder = EnvironmentBuilder::from_env(&env);
for (&type_id, value) in bindings.iter() {
if !env.contains_type_id(type_id) {
builder.set_raw(type_id, Arc::clone(value));
}
}
builder.build()
}
}