swactor/crates/wasm-actor/tests/wasm_actor.rs

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2026-02-13 07:42:44 +00:00
use swactor::actor::{ActorAddress, ActorInterface};
use swactor::runtime::{Ctx, Runtime, RuntimeConfig};
use swactor_wasm_actor::{ByteMessage, SharedEngine, WasmActorBuilder, WasmActorError};
fn guest_wasm(name: &str) -> Vec<u8> {
let path = format!(
"{}/tests/guests/{name}/target/wasm32-unknown-unknown/release/{name}_guest.wasm",
env!("CARGO_MANIFEST_DIR")
);
std::fs::read(&path).unwrap_or_else(|e| panic!("failed to read {path}: {e}"))
}
/// Build a message with an inbox address prepended (the guest contract).
fn framed_msg(dest: &ActorAddress, payload: &[u8]) -> ByteMessage {
let mut buf = Vec::with_capacity(32 + payload.len());
buf.extend_from_slice(&dest.0);
buf.extend_from_slice(payload);
ByteMessage(buf)
}
// ── Echo: send bytes in, same bytes come back ────────────────────────────────
#[test]
fn echo_returns_same_payload() {
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, guest_wasm("echo"))
.build()
.unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
let payload = b"hello wasm";
rt.send_to(addr, framed_msg(inbox.addr(), payload)).unwrap();
rt.tick();
let received = inbox.try_recv().expect("inbox should have a message");
assert_eq!(received.0, payload);
}
#[test]
fn echo_preserves_binary_payload() {
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, guest_wasm("echo"))
.build()
.unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
let payload: Vec<u8> = (0..=255).collect();
rt.send_to(addr, framed_msg(inbox.addr(), &payload)).unwrap();
rt.tick();
let received = inbox.try_recv().expect("inbox should have a message");
assert_eq!(received.0, payload);
}
// ── Silent: processes messages without sending anything ───────────────────────
#[test]
fn silent_produces_no_output() {
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, guest_wasm("silent"))
.build()
.unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, ByteMessage(b"ignored".to_vec())).unwrap();
rt.tick();
assert!(inbox.try_recv().is_none(), "silent guest should not send anything");
}
// ── Double: one message in, two messages out ─────────────────────────────────
#[test]
fn double_sends_two_copies() {
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, guest_wasm("double"))
.build()
.unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
let payload = b"dup me";
rt.send_to(addr, framed_msg(inbox.addr(), payload)).unwrap();
rt.tick();
let first = inbox.try_recv().expect("should receive first copy");
let second = inbox.try_recv().expect("should receive second copy");
assert_eq!(first.0, payload);
assert_eq!(second.0, payload);
assert!(inbox.try_recv().is_none(), "exactly two messages expected");
}
// ── Missing export → WasmActorError::MissingExport ───────────────────────────
#[test]
fn missing_alloc_export_returns_error() {
// Minimal valid Wasm module: (module) — no exports at all
let minimal_wasm = wat::parse_str("(module)").unwrap();
let engine = SharedEngine::new().unwrap();
let result = WasmActorBuilder::new(engine, minimal_wasm).build();
match result {
Err(WasmActorError::MissingExport(name)) => {
assert!(
name == "memory" || name == "alloc",
"expected missing memory or alloc, got: {name}"
);
}
Err(other) => panic!("expected MissingExport, got: {other}"),
Ok(_) => panic!("expected error for module with no exports"),
}
}
// ── Engine sharing: two actors from the same engine ──────────────────────────
#[test]
fn shared_engine_serves_multiple_actors() {
let engine = SharedEngine::new().unwrap();
let echo = WasmActorBuilder::new(engine.clone(), guest_wasm("echo"))
.build()
.unwrap();
let silent = WasmActorBuilder::new(engine, guest_wasm("silent"))
.build()
.unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let echo_addr = rt.spawn(echo).unwrap();
let _silent_addr = rt.spawn(silent).unwrap();
let payload = b"shared engine test";
rt.send_to(echo_addr, framed_msg(inbox.addr(), payload)).unwrap();
rt.tick();
let received = inbox.try_recv().expect("echo actor should still work");
assert_eq!(received.0, payload);
}
// ── Safety: edge cases that previously caused panics or corruption ────────────
#[test]
fn oob_send_traps_cleanly_and_actor_survives() {
// Guest calls swactor.send with dest_ptr pointing past the end of memory.
// The host should trap the call; the actor should survive for future messages.
let wat = r#"
(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param i32) (result i32)
i32.const 0 ;; return start of memory (simplistic)
)
(func (export "handle") (param i32 i32)
;; Call send with dest_ptr = 65536 (1 page = end of memory, OOB for 32 bytes)
i32.const 65536
i32.const 0
i32.const 0
call $send
)
)
"#;
let wasm = wat::parse_str(wat).unwrap();
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wasm).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
// Send a message — handle will try OOB send, which traps
rt.send_to(addr, ByteMessage(vec![42])).unwrap();
rt.tick();
// No message should arrive (the send was invalid)
assert!(inbox.try_recv().is_none(), "OOB send should not produce a message");
}
#[test]
fn alloc_oom_drops_message_actor_stays_alive() {
// Guest alloc always returns 0 (OOM). Message should be dropped,
// actor should remain alive for subsequent messages.
let wat = r#"
(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param i32) (result i32)
i32.const 0 ;; always OOM
)
(func (export "handle") (param i32 i32)
;; Should never be called if alloc returned 0 for non-zero len
)
)
"#;
let wasm = wat::parse_str(wat).unwrap();
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wasm).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let addr = rt.spawn(actor).unwrap();
// Send a non-empty message — alloc returns 0, message should be dropped
rt.send_to(addr, ByteMessage(vec![1, 2, 3])).unwrap();
rt.tick();
// Actor is still alive — send another message, tick again (no panic)
rt.send_to(addr, ByteMessage(vec![4, 5, 6])).unwrap();
rt.tick();
}
#[test]
fn negative_alloc_ptr_drops_message() {
// Guest alloc returns -1. Host should detect the negative pointer and drop.
let wat = r#"
(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param i32) (result i32)
i32.const -1 ;; invalid negative pointer
)
(func (export "handle") (param i32 i32))
)
"#;
let wasm = wat::parse_str(wat).unwrap();
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wasm).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, ByteMessage(vec![1])).unwrap();
rt.tick(); // should not panic
// Actor survives
rt.send_to(addr, ByteMessage(vec![2])).unwrap();
rt.tick();
}
#[test]
fn handle_trap_drops_message_actor_survives() {
// Guest handle executes `unreachable`, causing a Wasm trap.
// Message should be dropped, actor should stay alive.
let wat = r#"
(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param i32) (result i32)
i32.const 256 ;; valid allocation
)
(func (export "handle") (param i32 i32)
unreachable ;; trap!
)
)
"#;
let wasm = wat::parse_str(wat).unwrap();
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wasm).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, ByteMessage(vec![1, 2, 3])).unwrap();
rt.tick(); // handle traps, but actor should survive
// Actor is still alive
rt.send_to(addr, ByteMessage(vec![4, 5, 6])).unwrap();
rt.tick();
}
// ── Bounds safety: alloc pointer near end of linear memory ────────────────────
#[test]
#[ignore] // BUG: actor.rs:44-46 has no bounds check — actor gets poisoned instead of surviving
fn alloc_near_end_of_memory_drops_message_actor_survives() {
// Guest alloc returns 65500 (near end of 1-page / 65536-byte memory).
// A 100-byte message means ptr+len = 65600, which exceeds memory bounds.
// The actor should drop the message and survive — same as any other
// allocation failure — rather than being permanently killed.
let wat = r#"
(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param i32) (result i32)
i32.const 65500 ;; near end of 64KiB memory
)
(func (export "handle") (param i32 i32)
;; should never be reached if bounds check works
)
)
"#;
let wasm = wat::parse_str(wat).unwrap();
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wasm).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let addr = rt.spawn(actor).unwrap();
// Send a message whose length exceeds the remaining space at ptr 65500
rt.send_to(addr, ByteMessage(vec![0u8; 100])).unwrap();
rt.tick();
// The actor should still be alive — send another message and tick without panic
rt.send_to(addr, ByteMessage(vec![1u8; 10])).unwrap();
rt.tick();
}
2026-02-13 07:42:44 +00:00
// ── Integration: WasmActor alongside a native Rust actor ─────────────────────
#[derive(Clone)]
struct ForwardToWasm {
wasm_addr: ActorAddress,
inbox_addr: ActorAddress,
}
struct Forwarder;
impl ActorInterface for Forwarder {
type Incoming = ForwardToWasm;
type Response = ();
fn handle(&mut self, ctx: &Ctx, msg: ForwardToWasm) {
// Build the framed message and forward to the wasm actor
let payload = b"from native";
let framed = framed_msg(&msg.inbox_addr, payload);
let _ = ctx.send(msg.wasm_addr, framed);
}
}
#[test]
fn native_actor_communicates_with_wasm_actor() {
let engine = SharedEngine::new().unwrap();
let wasm = WasmActorBuilder::new(engine, guest_wasm("echo"))
.build()
.unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let wasm_addr = rt.spawn(wasm).unwrap();
let forwarder_addr = rt.spawn(Forwarder).unwrap();
rt.send_to(
forwarder_addr,
ForwardToWasm {
wasm_addr,
inbox_addr: *inbox.addr(),
},
)
.unwrap();
// Tick 1: Forwarder receives message and sends to WasmActor
rt.tick();
// Tick 2: WasmActor receives the forwarded message and echoes to inbox
rt.tick();
let received = inbox.try_recv().expect("wasm actor should have echoed");
assert_eq!(received.0, b"from native");
}